+
+ struct LOGIC *lev;
+ struct PLAYER *ply[MAX_PLAYERS];
+
+ // flags to handle bugs in and changes between different engine versions
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+ boolean use_random_bug;
+ boolean use_old_explosions;
+ boolean use_old_android;
+ boolean use_old_push_elements;
+ boolean use_old_push_into_acid;
+ boolean use_wrap_around;