projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
changed handling of chain explosions in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 5c9864a64863046a3e72ecd8cd414fb4e3519d3b..a79a14866f545c3880544dd011375a087e27147f 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-6,6
+6,15
@@
// ============================================================================
#include "emerald.h"
// ============================================================================
#include "emerald.h"
+#include "cave.h"
+
+
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
+
+#define EM_MAX_CAVE_WIDTH CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT CAVE_HEIGHT
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
@@
-19,30
+28,31
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
struct GameInfo_EM
{
+ unsigned int random;
+
boolean level_solved;
boolean game_over;
boolean any_player_moving;
boolean any_player_snapping;
boolean level_solved;
boolean game_over;
boolean any_player_moving;
boolean any_player_snapping;
- boolean use_single_button;
- boolean use_snap_key_bug;
-
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
+
+ struct LOGIC *lev;
+ struct PLAYER *ply[MAX_PLAYERS];
+
+ // flags to handle bugs in and changes between different engine versions
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+ boolean use_old_explosions;
};
struct LevelInfo_EM
{
int file_version;
};
struct LevelInfo_EM
{
int file_version;
- short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
-
- struct LEVEL *lev;
- struct PLAYER *ply[MAX_PLAYERS];
-
- /* used for runtime values */
- struct GameInfo_EM *game_em;
+ struct CAVE *cav;
};
struct GraphicInfo_EM
};
struct GraphicInfo_EM
@@
-67,17
+77,12
@@
struct GraphicInfo_EM
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
- unsigned int RandomEM;
- struct LEVEL lev;
+ struct LOGIC lev;
struct PLAYER ply[MAX_PLAYERS];
struct PLAYER ply[MAX_PLAYERS];
- short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
+
+ int frame;
int screen_x;
int screen_y;
int screen_x;
int screen_y;
- int frame;
- short **Boom;
- short **Cave;
- short **Next;
- short **Draw;
};
};
@@
-108,7
+113,6
@@
boolean LoadNativeLevel_EM(char *, boolean);
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
-void BackToFront_EM(void);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);
@@
-117,7
+121,4
@@
void SaveEngineSnapshotValues_EM(void);
boolean checkIfAllPlayersFitToScreen(void);
boolean checkIfAllPlayersFitToScreen(void);
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
#endif // EXPORT_H
#endif // EXPORT_H