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changed setting runtime from initial level structure for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index f6da842620210872f6e12a58cf68124d66565a11..a1a0d10bd8b921f99ef243efcfacc16a7ccbc500 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-38,19
+38,16
@@
struct GameInfo_EM
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
+
+ struct LEVEL *lev;
+ struct PLAYER *ply[MAX_PLAYERS];
};
struct LevelInfo_EM
{
int file_version;
};
struct LevelInfo_EM
{
int file_version;
- short cave[CAVE_WIDTH][CAVE_HEIGHT];
-
- struct LEVEL *lev;
- struct PLAYER *ply[MAX_PLAYERS];
-
- /* used for runtime values */
- struct GameInfo_EM *game_em;
+ struct LEVEL *cav;
};
struct GraphicInfo_EM
};
struct GraphicInfo_EM
@@
-119,7
+116,4
@@
void SaveEngineSnapshotValues_EM(void);
boolean checkIfAllPlayersFitToScreen(void);
boolean checkIfAllPlayersFitToScreen(void);
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
#endif // EXPORT_H
#endif // EXPORT_H