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fixed switching from fullscreen to window when using different screen sizes
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 7efbfc3bb02a978a7d06c2f406eb35de11ee86a8..837a9baf5e336c46e77c3d87bafb8609bb452e13 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-665,6
+665,7
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
boolean any_player_moving;
struct GameInfo_EM
{
boolean any_player_moving;
+ boolean any_player_snapping;
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
@@
-740,7
+741,6
@@
extern boolean LoadNativeLevel_EM(char *, boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();