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changed setting native surface to use internal conversion function (SDL1)
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index f165712375a4f9138386b8abd1f509058695c9c9..837a9baf5e336c46e77c3d87bafb8609bb452e13 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-1,5
+1,5
@@
-#ifndef
GAME_SP_
EXPORT_H
-#define
GAME_SP_
EXPORT_H
+#ifndef EXPORT_H
+#define EXPORT_H
/* ========================================================================= */
/* functions and definitions exported from game_em to main program */
/* ========================================================================= */
/* functions and definitions exported from game_em to main program */
@@
-665,6
+665,7
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
boolean any_player_moving;
struct GameInfo_EM
{
boolean any_player_moving;
+ boolean any_player_snapping;
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
@@
-700,7
+701,7
@@
struct GraphicInfo_EM
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
- unsigned
long
RandomEM;
+ unsigned
int
RandomEM;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
@@
-727,20
+728,21
@@
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern void em_open_all();
extern void em_close_all();
extern void em_open_all();
extern void em_close_all();
+extern void InitGfxBuffers_EM();
+
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineRandom_EM(
long
);
+extern unsigned int InitEngineRandom_EM(
int
);
extern void setLevelInfoToDefaults_EM();
extern void setLevelInfoToDefaults_EM();
-extern boolean LoadNativeLevel_EM(char *);
+extern boolean LoadNativeLevel_EM(char *
, boolean
);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();
-#endif /*
GAME_SP_
EXPORT_H */
+#endif /* EXPORT_H */