+struct EngineSnapshotInfo_EM
+{
+ struct GameInfo_EM game_em;
+ unsigned int RandomEM;
+ struct LEVEL lev;
+ struct PLAYER ply[MAX_PLAYERS];
+ short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
+ int screen_x;
+ int screen_y;
+ int frame;
+ short **Boom;
+ short **Cave;
+ short **Next;
+ short **Draw;
+};
+