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version number set to 4.2.0.0
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 5c9864a64863046a3e72ecd8cd414fb4e3519d3b..4766101bbba223798c96361b7e77fd9575042749 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-6,6
+6,15
@@
// ============================================================================
#include "emerald.h"
// ============================================================================
#include "emerald.h"
+#include "cave.h"
+
+
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
+
+#define EM_MAX_CAVE_WIDTH CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT CAVE_HEIGHT
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
@@
-19,30
+28,31
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
struct GameInfo_EM
{
+ unsigned int random;
+
boolean level_solved;
boolean game_over;
boolean any_player_moving;
boolean any_player_snapping;
boolean level_solved;
boolean game_over;
boolean any_player_moving;
boolean any_player_snapping;
- boolean use_single_button;
- boolean use_snap_key_bug;
-
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
+
+ struct LOGIC *lev;
+ struct PLAYER *ply[MAX_PLAYERS];
+
+ // flags to handle bugs in and changes between different engine versions
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+ boolean use_old_explosions;
};
struct LevelInfo_EM
{
int file_version;
};
struct LevelInfo_EM
{
int file_version;
- short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
-
- struct LEVEL *lev;
- struct PLAYER *ply[MAX_PLAYERS];
-
- /* used for runtime values */
- struct GameInfo_EM *game_em;
+ struct CAVE *cav;
};
struct GraphicInfo_EM
};
struct GraphicInfo_EM
@@
-67,17
+77,12
@@
struct GraphicInfo_EM
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
- unsigned int RandomEM;
- struct LEVEL lev;
+ struct LOGIC lev;
struct PLAYER ply[MAX_PLAYERS];
struct PLAYER ply[MAX_PLAYERS];
- short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
+
+ int frame;
int screen_x;
int screen_y;
int screen_x;
int screen_y;
- int frame;
- short **Boom;
- short **Cave;
- short **Next;
- short **Draw;
};
};
@@
-88,7
+93,7
@@
struct EngineSnapshotInfo_EM
extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[
GAME_
TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
@@
-108,7
+113,6
@@
boolean LoadNativeLevel_EM(char *, boolean);
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
-void BackToFront_EM(void);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);
@@
-117,7
+121,7
@@
void SaveEngineSnapshotValues_EM(void);
boolean checkIfAllPlayersFitToScreen(void);
boolean checkIfAllPlayersFitToScreen(void);
-
void tab_generate(void
);
-
void tab_generate_graphics_info_em(void
);
+
int map_em_element_C_to_X(int
);
+
int map_em_element_X_to_C(int
);
#endif // EXPORT_H
#endif // EXPORT_H