-/* ------------------------------------------------------------------------- */
-/* data structure definitions */
-/* ------------------------------------------------------------------------- */
-
-struct LEVEL
-{
- int home_initial; /* number of players (initial) */
- int home; /* number of players not yet at home */
- /* 0 == all players at home */
-
- int width; /* playfield width */
- int height; /* playfield height */
-
- int time_seconds; /* available time (seconds) */
- int time_initial; /* available time (initial) */
- int time; /* time remaining (runtime) */
-
- boolean killed_out_of_time; /* kill player due to time out */
-
- int required_initial; /* emeralds needed (initial) */
- int required; /* emeralds needed (runtime) */
-
- int score; /* score */
-
- /* all below entries must be filled every time a level is read */
-
- int alien_score; /* score for killing alien */
- int amoeba_time; /* amoeba speed */
- int android_move_cnt_initial; /* android move counter (initial) */
- int android_move_cnt; /* android move counter */
- int android_move_time; /* android move reset time */
- int android_clone_cnt_initial;/* android clone counter (initial) */
- int android_clone_cnt; /* android clone counter */
- int android_clone_time; /* android clone reset time */
- int ball_cnt; /* ball counter */
- int ball_pos; /* ball array pos counter */
- int ball_random; /* ball is random flag */
- int ball_state_initial; /* ball active flag (initial) */
- int ball_state; /* ball active flag */
- int ball_time; /* ball reset time */
- int bug_score; /* score for killing bug */
- int diamond_score; /* score for collecting diamond */
- int dynamite_score; /* score for collecting dynamite */
- int eater_pos; /* eater array pos */
- int eater_score; /* score for killing eater */
- int emerald_score; /* score for collecting emerald */
- int exit_score; /* score for entering exit */
- int key_score; /* score for colleting key */
- int lenses_cnt_initial; /* lenses counter (initial) */
- int lenses_cnt; /* lenses counter */
- int lenses_score; /* score for collecting lenses */
- int lenses_time; /* lenses reset time */
- int magnify_cnt_initial; /* magnify counter (initial) */
- int magnify_cnt; /* magnify counter */
- int magnify_score; /* score for collecting magnifier */
- int magnify_time; /* magnify reset time */
- int nut_score; /* score for cracking nut */
- int shine_cnt; /* shine counter for emerald/diamond */
- int slurp_score; /* score for slurping alien */
- int tank_score; /* score for killing tank */
- int wheel_cnt_initial; /* wheel counter (initial) */
- int wheel_cnt; /* wheel counter */
- int wheel_x_initial; /* wheel x pos (initial) */
- int wheel_x; /* wheel x pos */
- int wheel_y_initial; /* wheel y pos (initial) */
- int wheel_y; /* wheel y pos */
- int wheel_time; /* wheel reset time */
- int wind_cnt_initial; /* wind counter (initial) */
- int wind_cnt; /* wind time counter */
- int wind_direction_initial; /* wind direction (initial) */
- int wind_direction; /* wind direction */
- int wind_time; /* wind reset time */
- int wonderwall_state_initial; /* wonderwall active flag (initial) */
- int wonderwall_state; /* wonderwall active flag */
- int wonderwall_time_initial; /* wonderwall time (initial) */
- int wonderwall_time; /* wonderwall time */
- short eater_array[8][9]; /* eater data */
- short ball_array[8][8]; /* ball data */
- short android_array[TILE_MAX];/* android clone table */
- int num_ball_arrays; /* number of ball data arrays used */
-};
-
-struct PLAYER
-{
- int num;
- int exists;
- int alive_initial;
- int alive;
-
- int dynamite;
- int dynamite_cnt;
- int keys;
- int anim;
-
- int x_initial;
- int y_initial;
- int x;
- int y;
- int oldx;
- int oldy;
-
- int last_move_dir;
-
- int joy_n:1;
- int joy_e:1;
- int joy_s:1;
- int joy_w:1;
- int joy_snap:1;
- int joy_drop:1;
- int joy_stick:1;
- int joy_spin:1;
-};