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fixed bug in editor with CEs using graphic of other element
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 065d6214bb46e099e8a586b8ae5336b56159c32e..45cbd2503908eefb81ed4369089b67bd95f7950a 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-1,13
+1,13
@@
#ifndef EXPORT_H
#define EXPORT_H
#ifndef EXPORT_H
#define EXPORT_H
-/
* ========================================================================= */
-/
* functions and definitions exported from game_em to main program */
-/
* ========================================================================= */
+/
/ ============================================================================
+/
/ functions and definitions exported from game_em to main program
+/
/ ============================================================================
-/
* ------------------------------------------------------------------------- */
-/
* constant definitions */
-/
* ------------------------------------------------------------------------- */
+/
/ ----------------------------------------------------------------------------
+/
/ constant definitions
+/
/ ----------------------------------------------------------------------------
/* define these for backwards compatibility */
#define EM_ENGINE_BAD_ROLL
/* define these for backwards compatibility */
#define EM_ENGINE_BAD_ROLL
@@
-542,9
+542,9
@@
enum
};
};
-/
* ------------------------------------------------------------------------- */
-/
* data structure definitions */
-/
* ------------------------------------------------------------------------- */
+/
/ ----------------------------------------------------------------------------
+/
/ data structure definitions
+/
/ ----------------------------------------------------------------------------
struct LEVEL
{
struct LEVEL
{
@@
-664,11
+664,14
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
struct GameInfo_EM
{
+ boolean level_solved;
+ boolean game_over;
+
boolean any_player_moving;
boolean any_player_snapping;
boolean any_player_moving;
boolean any_player_snapping;
- boolean use_single_button_initial;
boolean use_single_button;
boolean use_single_button;
+ boolean use_snap_key_bug;
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
@@
-723,9
+726,9
@@
struct EngineSnapshotInfo_EM
};
};
-/
* ------------------------------------------------------------------------- */
-/
* exported functions */
-/
* ------------------------------------------------------------------------- */
+/
/ ----------------------------------------------------------------------------
+/
/ exported functions
+/
/ ----------------------------------------------------------------------------
extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
@@
-734,27
+737,32
@@
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
-extern void em_open_all();
-extern void em_close_all();
+void em_open_all(void);
+void em_close_all(void);
+
+void InitGfxBuffers_EM(void);
+
+void InitGameEngine_EM(void);
+void GameActions_EM(byte *, boolean);
-
extern void InitGfxBuffers_EM(
);
+
unsigned int InitEngineRandom_EM(int
);
-
extern void InitGameEngine_EM(
);
-
extern void GameActions_EM(byte
*, boolean);
+
void setLevelInfoToDefaults_EM(void
);
+
boolean LoadNativeLevel_EM(char
*, boolean);
-extern unsigned int InitEngineRandom_EM(int);
+int getFieldbufferOffsetX_EM(void);
+int getFieldbufferOffsetY_EM(void);
-extern void setLevelInfoToDefaults_EM();
-extern boolean LoadNativeLevel_EM(char *, boolean);
+void BackToFront_EM(void);
+void BlitScreenToBitmap_EM(Bitmap *);
+void RedrawPlayfield_EM(boolean);
-
extern int getFieldbufferOffsetX_EM(
);
-
extern int getFieldbufferOffsetY_EM(
);
+
void LoadEngineSnapshotValues_EM(void
);
+
void SaveEngineSnapshotValues_EM(void
);
-extern void BackToFront_EM(void);
-extern void BlitScreenToBitmap_EM(Bitmap *);
-extern void RedrawPlayfield_EM(boolean);
+boolean checkIfAllPlayersFitToScreen(void);
-
extern void LoadEngineSnapshotValues_EM(
);
-
extern void SaveEngineSnapshotValues_EM(
);
+
void tab_generate(void
);
+
void tab_generate_graphics_info_em(void
);
-#endif /
* EXPORT_H */
+#endif /
/ EXPORT_H