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fixed bug with not updating game panel on maximum overload in MM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index b9a7e4122af979aba3ce813ee9a316b5d10b726b..45cbd2503908eefb81ed4369089b67bd95f7950a 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-1,13
+1,13
@@
#ifndef EXPORT_H
#define EXPORT_H
#ifndef EXPORT_H
#define EXPORT_H
-/
* ========================================================================= */
-/
* functions and definitions exported from game_em to main program */
-/
* ========================================================================= */
+/
/ ============================================================================
+/
/ functions and definitions exported from game_em to main program
+/
/ ============================================================================
-/
* ------------------------------------------------------------------------- */
-/
* constant definitions */
-/
* ------------------------------------------------------------------------- */
+/
/ ----------------------------------------------------------------------------
+/
/ constant definitions
+/
/ ----------------------------------------------------------------------------
/* define these for backwards compatibility */
#define EM_ENGINE_BAD_ROLL
/* define these for backwards compatibility */
#define EM_ENGINE_BAD_ROLL
@@
-542,9
+542,9
@@
enum
};
};
-/
* ------------------------------------------------------------------------- */
-/
* data structure definitions */
-/
* ------------------------------------------------------------------------- */
+/
/ ----------------------------------------------------------------------------
+/
/ data structure definitions
+/
/ ----------------------------------------------------------------------------
struct LEVEL
{
struct LEVEL
{
@@
-664,7
+664,15
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
struct GameInfo_EM
{
+ boolean level_solved;
+ boolean game_over;
+
boolean any_player_moving;
boolean any_player_moving;
+ boolean any_player_snapping;
+
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
@@
-677,6
+685,9
@@
struct LevelInfo_EM
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
+
+ /* used for runtime values */
+ struct GameInfo_EM *game_em;
};
struct GraphicInfo_EM
};
struct GraphicInfo_EM
@@
-690,6
+701,7
@@
struct GraphicInfo_EM
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
+ int crumbled_tile_size;
boolean has_crumbled_graphics;
boolean preserve_background;
boolean has_crumbled_graphics;
boolean preserve_background;
@@
-700,7
+712,7
@@
struct GraphicInfo_EM
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
- unsigned
long
RandomEM;
+ unsigned
int
RandomEM;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
@@
-714,35
+726,43
@@
struct EngineSnapshotInfo_EM
};
};
-/
* ------------------------------------------------------------------------- */
-/
* exported functions */
-/
* ------------------------------------------------------------------------- */
+/
/ ----------------------------------------------------------------------------
+/
/ exported functions
+/
/ ----------------------------------------------------------------------------
extern struct GlobalInfo_EM global_em_info;
extern struct GlobalInfo_EM global_em_info;
+extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
-extern void em_open_all();
-extern void em_close_all();
+void em_open_all(void);
+void em_close_all(void);
+
+void InitGfxBuffers_EM(void);
+
+void InitGameEngine_EM(void);
+void GameActions_EM(byte *, boolean);
+
+unsigned int InitEngineRandom_EM(int);
-extern void InitGfxBuffers_EM();
+void setLevelInfoToDefaults_EM(void);
+boolean LoadNativeLevel_EM(char *, boolean);
-
extern void InitGameEngine_EM(
);
-
extern void GameActions_EM(byte *, boolean
);
+
int getFieldbufferOffsetX_EM(void
);
+
int getFieldbufferOffsetY_EM(void
);
-extern unsigned int InitEngineRandom_EM(long);
+void BackToFront_EM(void);
+void BlitScreenToBitmap_EM(Bitmap *);
+void RedrawPlayfield_EM(boolean);
-
extern void setLevelInfoToDefaults_EM(
);
-
extern boolean LoadNativeLevel_EM(char *
);
+
void LoadEngineSnapshotValues_EM(void
);
+
void SaveEngineSnapshotValues_EM(void
);
-extern void BackToFront_EM(void);
-extern void BlitScreenToBitmap_EM(Bitmap *);
-extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
+boolean checkIfAllPlayersFitToScreen(void);
-
extern void LoadEngineSnapshotValues_EM(
);
-
extern void SaveEngineSnapshotValues_EM(
);
+
void tab_generate(void
);
+
void tab_generate_graphics_info_em(void
);
-#endif /
* EXPORT_H */
+#endif /
/ EXPORT_H