+void em_open_all(void);
+void em_close_all(void);
+
+void InitGfxBuffers_EM(void);
+
+void InitGameEngine_EM(void);
+void GameActions_EM(byte *, boolean);
+
+unsigned int InitEngineRandom_EM(int);
+
+void setLevelInfoToDefaults_EM(void);
+boolean LoadNativeLevel_EM(char *, boolean);