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version number set to 4.3.4.1
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 4766101bbba223798c96361b7e77fd9575042749..409a04e43525f8fccdf877aaeb304fe50857e626 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-45,7
+45,12
@@
struct GameInfo_EM
// flags to handle bugs in and changes between different engine versions
boolean use_single_button;
boolean use_snap_key_bug;
// flags to handle bugs in and changes between different engine versions
boolean use_single_button;
boolean use_snap_key_bug;
+ boolean use_random_bug;
boolean use_old_explosions;
boolean use_old_explosions;
+ boolean use_old_android;
+ boolean use_old_push_elements;
+ boolean use_old_push_into_acid;
+ boolean use_wrap_around;
};
struct LevelInfo_EM
};
struct LevelInfo_EM
@@
-103,7
+108,7
@@
void em_close_all(void);
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
-void GameActions_EM(byte
*, boolean
);
+void GameActions_EM(byte
[MAX_PLAYERS]
);
unsigned int InitEngineRandom_EM(int);
unsigned int InitEngineRandom_EM(int);