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fixed rotation graphics of DF style mirrors for MM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index a79a14866f545c3880544dd011375a087e27147f..409a04e43525f8fccdf877aaeb304fe50857e626 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-45,7
+45,12
@@
struct GameInfo_EM
// flags to handle bugs in and changes between different engine versions
boolean use_single_button;
boolean use_snap_key_bug;
// flags to handle bugs in and changes between different engine versions
boolean use_single_button;
boolean use_snap_key_bug;
+ boolean use_random_bug;
boolean use_old_explosions;
boolean use_old_explosions;
+ boolean use_old_android;
+ boolean use_old_push_elements;
+ boolean use_old_push_into_acid;
+ boolean use_wrap_around;
};
struct LevelInfo_EM
};
struct LevelInfo_EM
@@
-93,7
+98,7
@@
struct EngineSnapshotInfo_EM
extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[
GAME_
TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
@@
-103,7
+108,7
@@
void em_close_all(void);
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
-void GameActions_EM(byte
*, boolean
);
+void GameActions_EM(byte
[MAX_PLAYERS]
);
unsigned int InitEngineRandom_EM(int);
unsigned int InitEngineRandom_EM(int);
@@
-121,4
+126,7
@@
void SaveEngineSnapshotValues_EM(void);
boolean checkIfAllPlayersFitToScreen(void);
boolean checkIfAllPlayersFitToScreen(void);
+int map_em_element_C_to_X(int);
+int map_em_element_X_to_C(int);
+
#endif // EXPORT_H
#endif // EXPORT_H