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fixed rotation graphics of DF style mirrors for MM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 37e11e1a71de19b199f5b3d9e7710c9265169282..409a04e43525f8fccdf877aaeb304fe50857e626 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-45,7
+45,12
@@
struct GameInfo_EM
// flags to handle bugs in and changes between different engine versions
boolean use_single_button;
boolean use_snap_key_bug;
// flags to handle bugs in and changes between different engine versions
boolean use_single_button;
boolean use_snap_key_bug;
+ boolean use_random_bug;
boolean use_old_explosions;
boolean use_old_explosions;
+ boolean use_old_android;
+ boolean use_old_push_elements;
+ boolean use_old_push_into_acid;
+ boolean use_wrap_around;
};
struct LevelInfo_EM
};
struct LevelInfo_EM
@@
-103,10
+108,7
@@
void em_close_all(void);
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
-void GameActions_EM(byte *, boolean);
-
-int correctLevelPosX_EM(int);
-int correctLevelPosY_EM(int);
+void GameActions_EM(byte[MAX_PLAYERS]);
unsigned int InitEngineRandom_EM(int);
unsigned int InitEngineRandom_EM(int);