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replaced preprocessor constants with enum values
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index e7cfae0e67480342295a6ebff9c4ea4f36e3632f..400bdc6fbe53d6bc337b3530d734ee46a88e8ddd 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-353,6
+353,12
@@
enum
Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
+
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ Xsand_stonesand_quickout_1,
+ Xsand_stonesand_quickout_2,
+#endif
+
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
@@
-659,6
+665,11
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
boolean any_player_moving;
struct GameInfo_EM
{
boolean any_player_moving;
+ boolean any_player_snapping;
+
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
@@
-671,6
+682,9
@@
struct LevelInfo_EM
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
+
+ /* used for runtime values */
+ struct GameInfo_EM *game_em;
};
struct GraphicInfo_EM
};
struct GraphicInfo_EM
@@
-684,6
+698,7
@@
struct GraphicInfo_EM
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
+ int crumbled_tile_size;
boolean has_crumbled_graphics;
boolean preserve_background;
boolean has_crumbled_graphics;
boolean preserve_background;
@@
-691,30
+706,60
@@
struct GraphicInfo_EM
int unique_identifier; /* used to identify needed screen updates */
};
int unique_identifier; /* used to identify needed screen updates */
};
+struct EngineSnapshotInfo_EM
+{
+ struct GameInfo_EM game_em;
+ unsigned int RandomEM;
+ struct LEVEL lev;
+ struct PLAYER ply[MAX_PLAYERS];
+ short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
+ int screen_x;
+ int screen_y;
+ int frame;
+ short **Boom;
+ short **Cave;
+ short **Next;
+ short **Draw;
+};
+
/* ------------------------------------------------------------------------- */
/* exported functions */
/* ------------------------------------------------------------------------- */
extern struct GlobalInfo_EM global_em_info;
/* ------------------------------------------------------------------------- */
/* exported functions */
/* ------------------------------------------------------------------------- */
extern struct GlobalInfo_EM global_em_info;
+extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
+extern struct EngineSnapshotInfo_EM engine_snapshot_em;
-extern void em_open_all();
-extern void em_close_all();
+extern void em_open_all(
void
);
+extern void em_close_all(
void
);
-extern void InitGameEngine_EM();
+extern void InitGfxBuffers_EM(void);
+
+extern void InitGameEngine_EM(void);
extern void GameActions_EM(byte *, boolean);
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineRND_EM(long);
+extern unsigned int InitEngineRandom_EM(int);
+
+extern void setLevelInfoToDefaults_EM(void);
+extern boolean LoadNativeLevel_EM(char *, boolean);
-extern
void setLevelInfoToDefaults_EM(
);
-extern
boolean LoadNativeLevel_EM(char *
);
+extern
int getFieldbufferOffsetX_EM(void
);
+extern
int getFieldbufferOffsetY_EM(void
);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
+
+extern void LoadEngineSnapshotValues_EM(void);
+extern void SaveEngineSnapshotValues_EM(void);
+
+extern boolean checkIfAllPlayersFitToScreen(void);
+
+extern void tab_generate(void);
+extern void tab_generate_graphics_info_em(void);
#endif /* EXPORT_H */
#endif /* EXPORT_H */