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moved functions for correcting playfield buffer position to EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index b769d9dc10fba0cf64c3d5cc0b7fada874369aa7..37e11e1a71de19b199f5b3d9e7710c9265169282 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-93,7
+93,7
@@
struct EngineSnapshotInfo_EM
extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[
GAME_
TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
@@
-105,6
+105,9
@@
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
void GameActions_EM(byte *, boolean);
void InitGameEngine_EM(void);
void GameActions_EM(byte *, boolean);
+int correctLevelPosX_EM(int);
+int correctLevelPosY_EM(int);
+
unsigned int InitEngineRandom_EM(int);
void setLevelInfoToDefaults_EM(void);
unsigned int InitEngineRandom_EM(int);
void setLevelInfoToDefaults_EM(void);