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fixed handling of pushed objects in EM engine for old tapes
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 37e11e1a71de19b199f5b3d9e7710c9265169282..252a950ffba35ecd6434685b77b4367ce912a28d 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-46,6
+46,9
@@
struct GameInfo_EM
boolean use_single_button;
boolean use_snap_key_bug;
boolean use_old_explosions;
boolean use_single_button;
boolean use_snap_key_bug;
boolean use_old_explosions;
+ boolean use_old_android;
+ boolean use_old_push_elements;
+ boolean use_wrap_around;
};
struct LevelInfo_EM
};
struct LevelInfo_EM
@@
-105,9
+108,6
@@
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
void GameActions_EM(byte *, boolean);
void InitGameEngine_EM(void);
void GameActions_EM(byte *, boolean);
-int correctLevelPosX_EM(int);
-int correctLevelPosY_EM(int);
-
unsigned int InitEngineRandom_EM(int);
void setLevelInfoToDefaults_EM(void);
unsigned int InitEngineRandom_EM(int);
void setLevelInfoToDefaults_EM(void);