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fixed bug not using configured distance values for wipe gestures
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 495aa918769d2e393b5639d36c12a80e8e7d4b9d..0968f1d64b12491809da4b153c0309f22d79519c 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-353,6
+353,12
@@
enum
Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
+
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ Xsand_stonesand_quickout_1,
+ Xsand_stonesand_quickout_2,
+#endif
+
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
@@
-659,6
+665,7
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
boolean any_player_moving;
struct GameInfo_EM
{
boolean any_player_moving;
+ boolean any_player_snapping;
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
@@
-684,6
+691,7
@@
struct GraphicInfo_EM
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
+ int crumbled_tile_size;
boolean has_crumbled_graphics;
boolean preserve_background;
boolean has_crumbled_graphics;
boolean preserve_background;
@@
-694,13
+702,17
@@
struct GraphicInfo_EM
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
- unsigned
long
RandomEM;
+ unsigned
int
RandomEM;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
int screen_x;
int screen_y;
int frame;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
int screen_x;
int screen_y;
int frame;
+ short **Boom;
+ short **Cave;
+ short **Next;
+ short **Draw;
};
};
@@
-717,18
+729,22
@@
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern void em_open_all();
extern void em_close_all();
extern void em_open_all();
extern void em_close_all();
+extern void InitGfxBuffers_EM();
+
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineR
ND_EM(long
);
+extern unsigned int InitEngineR
andom_EM(int
);
extern void setLevelInfoToDefaults_EM();
extern void setLevelInfoToDefaults_EM();
-extern boolean LoadNativeLevel_EM(char *);
+extern boolean LoadNativeLevel_EM(char *, boolean);
+
+extern int getFieldbufferOffsetX_EM();
+extern int getFieldbufferOffsetY_EM();
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();