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added setup option to show/hide classic elements in the editor palette
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 837a9baf5e336c46e77c3d87bafb8609bb452e13..0968f1d64b12491809da4b153c0309f22d79519c 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-691,6
+691,7
@@
struct GraphicInfo_EM
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
+ int crumbled_tile_size;
boolean has_crumbled_graphics;
boolean preserve_background;
boolean has_crumbled_graphics;
boolean preserve_background;
@@
-738,6
+739,9
@@
extern unsigned int InitEngineRandom_EM(int);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *, boolean);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *, boolean);
+extern int getFieldbufferOffsetX_EM();
+extern int getFieldbufferOffsetY_EM();
+
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);