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added request dialog to copy settings when deactivating level template
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 61e95b45451e3651b98f5e294c8abffaad05ea51..0968f1d64b12491809da4b153c0309f22d79519c 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-665,6
+665,7
@@
struct GlobalInfo_EM
struct GameInfo_EM
{
boolean any_player_moving;
struct GameInfo_EM
{
boolean any_player_moving;
+ boolean any_player_snapping;
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
@@
-690,6
+691,7
@@
struct GraphicInfo_EM
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
+ int crumbled_tile_size;
boolean has_crumbled_graphics;
boolean preserve_background;
boolean has_crumbled_graphics;
boolean preserve_background;
@@
-737,6
+739,9
@@
extern unsigned int InitEngineRandom_EM(int);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *, boolean);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *, boolean);
+extern int getFieldbufferOffsetX_EM();
+extern int getFieldbufferOffsetY_EM();
+
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);