/* one border for Zborder elements, one border for steelwall, if needed */
#define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2)
#define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2)
/* one border for Zborder elements, one border for steelwall, if needed */
#define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2)
#define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2)
#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
Xsand_stonesand_quickout_1,
Xsand_stonesand_quickout_2,
#endif
#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
Xsand_stonesand_quickout_1,
Xsand_stonesand_quickout_2,
#endif
Xboom_bug, /* passed from explode to synchro (linked explosion);
transition to explode_normal */
Xboom_bomb, /* passed from explode to synchro (linked explosion);
Xboom_bug, /* passed from explode to synchro (linked explosion);
transition to explode_normal */
Xboom_bomb, /* passed from explode to synchro (linked explosion);