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added flags for test mode, teamwork mode and infinite levels to EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
emerald.h
diff --git
a/src/game_em/emerald.h
b/src/game_em/emerald.h
index 0bb0993b34e9dc46312a9255c0f6dc77a0845b5f..bceb8473cb5944c4134668fa3cf9ed0448348207 100644
(file)
--- a/
src/game_em/emerald.h
+++ b/
src/game_em/emerald.h
@@
-678,6
+678,7
@@
struct LOGIC
int home; /* number of players not yet at home */
/* 0 == all players at home */
int home; /* number of players not yet at home */
/* 0 == all players at home */
+ boolean testmode; /* test mode */
boolean killed_out_of_time; /* kill player due to time out */
int exit_x, exit_y; /* kludge for playing player exit sound */
boolean killed_out_of_time; /* kill player due to time out */
int exit_x, exit_y; /* kludge for playing player exit sound */