- int home_initial; /* number of players (initial) */
- int home; /* number of players not yet at home */
- /* 0 == all players at home */
-
- int width; /* playfield width */
- int height; /* playfield height */
-
- int left; /* playfield left edge */
- int top; /* playfield top edge */
- int right; /* playfield right edge */
- int bottom; /* playfield bottom edge */
-
- int player_x[MAX_PLAYERS]; /* player x pos */
- int player_y[MAX_PLAYERS]; /* player y pos */
-
- int time_seconds; /* available time (seconds) */
- int time_initial; /* available time (initial) */
- int time; /* time remaining (runtime) */
-
- boolean killed_out_of_time; /* kill player due to time out */