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fixed support for initially moving spring in EM game engine
[rocksndiamonds.git]
/
src
/
game_em
/
emerald.h
diff --git
a/src/game_em/emerald.h
b/src/game_em/emerald.h
index 8b5e05f2b4fb708041f4f31ef7ac35a1d82bc8a0..63009f63d3f67d332debda4dd93ab87481f04e64 100644
(file)
--- a/
src/game_em/emerald.h
+++ b/
src/game_em/emerald.h
@@
-620,14
+620,14
@@
enum
struct PLAYER
{
struct PLAYER
{
+ int num; /* player number */
int anim;
int anim;
+
int x;
int y;
int prev_x;
int prev_y;
int x;
int y;
int prev_x;
int prev_y;
- int num; /* player number */
-
boolean exists; /* flag if player exists in cave */
boolean alive; /* flag if player is alive */
boolean exists; /* flag if player exists in cave */
boolean alive; /* flag if player is alive */
@@
-637,13
+637,13
@@
struct PLAYER
int last_move_dir;
int last_move_dir;
-
int joy_n:1
;
-
int joy_e:1
;
-
int joy_s:1
;
-
int joy_w:1
;
-
int joy_snap:1
;
-
int joy_drop:1
;
-
int joy_stick:1
;
+
boolean joy_n
;
+
boolean joy_e
;
+
boolean joy_s
;
+
boolean joy_w
;
+
boolean joy_snap
;
+
boolean joy_drop
;
+
boolean joy_stick
;
};
struct LOGIC
};
struct LOGIC