- SAMPLE_blank = 0, /* player walks on blank */
- SAMPLE_roll, /* player pushes stone/bomb/nut/spring */
- SAMPLE_stone, /* stone hits ground */
- SAMPLE_nut, /* nut hits ground */
- SAMPLE_crack, /* stone hits nut */
- SAMPLE_bug, /* bug moves */
- SAMPLE_tank, /* tank moves */
- SAMPLE_android_clone, /* android places something */
- SAMPLE_android_move, /* android moves */
- SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
- SAMPLE_slurp, /* spring kills alien */
- SAMPLE_eater, /* eater sits */
- SAMPLE_eater_eat, /* eater eats diamond */
- SAMPLE_alien, /* alien moves */
- SAMPLE_collect, /* player collects object */
- SAMPLE_diamond, /* diamond/emerald hits ground */
- SAMPLE_squash, /* stone squashes diamond */
- SAMPLE_wonderfall, /* object falls thru wonderwall */
- SAMPLE_drip, /* drip hits ground */
- SAMPLE_push, /* player pushes balloon/android */
- SAMPLE_dirt, /* player walks on dirt */
- SAMPLE_acid, /* acid splashes */
- SAMPLE_ball, /* ball places something */
- SAMPLE_grow, /* growing wall grows */
- SAMPLE_wonder, /* wonderwall is active */
- SAMPLE_door, /* player goes thru door (gate) */
- SAMPLE_exit_open, /* exit opens */
- SAMPLE_exit_leave, /* player goes into exit */
- SAMPLE_dynamite, /* player places dynamite */
- SAMPLE_tick, /* dynamite ticks */
- SAMPLE_press, /* player presses wheel/wind/switch */
- SAMPLE_wheel, /* wheel moves */
- SAMPLE_boom, /* explosion */
- SAMPLE_time, /* time runs out */
- SAMPLE_die, /* player dies */
-
- SAMPLE_MAX
+ SOUND_blank, /* player walks on blank */
+ SOUND_roll, /* player pushes stone/bomb/nut/spring */
+ SOUND_stone, /* stone hits ground */
+ SOUND_nut, /* nut hits ground */
+ SOUND_crack, /* stone hits nut */
+ SOUND_bug, /* bug moves */
+ SOUND_tank, /* tank moves */
+ SOUND_android_clone, /* android places something */
+ SOUND_android_move, /* android moves */
+ SOUND_spring, /* spring hits ground/wall/bumper, stone hits spring */
+ SOUND_slurp, /* spring kills alien */
+ SOUND_eater, /* eater sits */
+ SOUND_eater_eat, /* eater eats diamond */
+ SOUND_alien, /* alien moves */
+ SOUND_collect, /* player collects object */
+ SOUND_diamond, /* diamond/emerald hits ground */
+ SOUND_squash, /* stone squashes diamond */
+ SOUND_wonderfall, /* object falls thru wonderwall */
+ SOUND_drip, /* drip hits ground */
+ SOUND_push, /* player pushes spring/balloon/android */
+ SOUND_dirt, /* player digs into dirt */
+ SOUND_acid, /* acid splashes */
+ SOUND_ball, /* ball places something */
+ SOUND_slide, /* slide wall grows */
+ SOUND_wonder, /* wonderwall is active */
+ SOUND_door, /* player goes thru door (gate) */
+ SOUND_exit_open, /* exit opens */
+ SOUND_exit_leave, /* player goes into exit */
+ SOUND_dynamite, /* player places dynamite */
+ SOUND_tick, /* dynamite ticks */
+ SOUND_press, /* player presses wheel/wind/switch */
+ SOUND_wheel, /* wheel moves */
+ SOUND_boom, /* explosion */
+ SOUND_time, /* time runs out */
+ SOUND_die, /* player dies */
+
+ SOUND_MAX