-/* with border for steelwall, if needed (when converted from R'n'D level) */
-#define CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2)
-#define CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2)
-
-/* with border for Zborder elements (surrounding the visible playfield) */
-#define CAVE_BUFFER_XOFFSET 1
-#define CAVE_BUFFER_YOFFSET 1
+/* additional padding for Zborder elements and linked cave buffer columns */
+#define CAVE_BUFFER_XOFFSET 4
+#define CAVE_BUFFER_YOFFSET 2