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fixed graphical bugs when using background graphics on menu screens
[rocksndiamonds.git]
/
src
/
game_em
/
emerald.h
diff --git
a/src/game_em/emerald.h
b/src/game_em/emerald.h
index 5a4ab2e64a8a984377dbcb07e85fe5f6038a3cde..01219b9ea9726f4a9d743f70117ad05f8aced617 100644
(file)
--- a/
src/game_em/emerald.h
+++ b/
src/game_em/emerald.h
@@
-112,6
+112,15
@@
enum
Xfake_acid_7,
Xfake_acid_8,
Xfake_acid_7,
Xfake_acid_8,
+ Xfake_acid_1_player, /* newly added to EM engine */
+ Xfake_acid_2_player,
+ Xfake_acid_3_player,
+ Xfake_acid_4_player,
+ Xfake_acid_5_player,
+ Xfake_acid_6_player,
+ Xfake_acid_7_player,
+ Xfake_acid_8_player,
+
Xgrass,
Ygrass_nB,
Ygrass_eB,
Xgrass,
Ygrass_nB,
Ygrass_eB,
@@
-711,6
+720,7
@@
struct LOGIC
boolean testmode; /* test mode */
boolean infinite; /* flag for infinitely wide cave */
boolean testmode; /* test mode */
boolean infinite; /* flag for infinitely wide cave */
+ boolean infinite_true; /* flag for truely infinitely wide cave */
boolean killed_out_of_time; /* kill player due to time out */
int exit_x, exit_y; /* kludge for playing player exit sound */
boolean killed_out_of_time; /* kill player due to time out */
int exit_x, exit_y; /* kludge for playing player exit sound */