- int ball_random; /* ball is random flag */
- int ball_state; /* ball active flag */
- int wonderwall_state; /* wonderwall active flag */
- int wheel_cnt; /* wheel counter */
- int lenses_cnt; /* lenses counter */
- int magnify_cnt; /* magnify counter */
- int wind_cnt; /* wind time counter */
-
- int android_move_cnt; /* android move counter */
- int android_clone_cnt; /* android clone counter */
- int ball_cnt; /* ball counter */
- int ball_pos; /* ball array pos counter */
- int eater_pos; /* eater array pos */
- int shine_cnt; /* shine counter for emerald/diamond */
-
+ boolean ball_random; /* flag if ball is random */
+ boolean ball_active; /* flag if ball is already active */
+ boolean wonderwall_active; /* flag if wonderwall is already active */
+
+ int wheel_cnt; /* counter for wheel activity */
+ int lenses_cnt; /* counter for lenses activity */
+ int magnify_cnt; /* counter for magnifier activity */
+ int wind_cnt; /* counter for wind activity */
+ int android_move_cnt; /* counter for android movement */
+ int android_clone_cnt; /* counter for android cloning */
+ int ball_cnt; /* counter for ball activity */
+ int ball_pos; /* counter for ball array position */
+ int eater_pos; /* counter for eater array position */
+ int shine_cnt; /* counter for emerald/diamond shining */
+
+ int num_eater_arrays; /* number of eater data arrays used */