+#if 1
+#define FRAMES_PER_SECOND 50
+
+#define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y))
+
+#define SECONDS_TO_FRAMES(x) ((x) * FRAMES_PER_SECOND)
+#define FRAMES_TO_SECONDS(x) ((x) / FRAMES_PER_SECOND)
+
+#define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8)
+#define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND)