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fixed unexpected behaviour with solving levels with Sokoban elements
[rocksndiamonds.git]
/
src
/
game_em
/
convert.c
diff --git
a/src/game_em/convert.c
b/src/game_em/convert.c
index 32c4b600b4b4e30a45a951de37edb5d23d135175..c5f563b2397ca4012d752b959becd298e89f86df 100644
(file)
--- a/
src/game_em/convert.c
+++ b/
src/game_em/convert.c
@@
-454,8
+454,10
@@
int cleanup_em_level(unsigned char *src, int length, char *filename)
/* size of v6 cave */
length = 2172;
/* size of v6 cave */
length = 2172;
+#if 0
if (options.debug)
if (options.debug)
- printf("::: EM level file version: %d\n", file_version);
+ Error(ERR_DEBUG, "EM level file version: %d", file_version);
+#endif
return file_version;
}
return file_version;
}
@@
-1107,11
+1109,15
@@
void prepare_em_level(void)
ply[i].joy_stick = ply[i].joy_spin = 0;
}
ply[i].joy_stick = ply[i].joy_spin = 0;
}
+ // the following engine variables are initialized to version-specific values
+ // in function InitGameEngine() (src/game.c):
+ //
+ // - game_em.use_single_button (default: TRUE)
+ // - game_em.use_snap_key_bug (default: FALSE)
+
game_em.any_player_moving = FALSE;
game_em.any_player_snapping = FALSE;
game_em.any_player_moving = FALSE;
game_em.any_player_snapping = FALSE;
- game_em.use_single_button = game_em.use_single_button_initial = TRUE;
-
game_em.last_moving_player = 0; /* default: first player */
for (i = 0; i < MAX_PLAYERS; i++)
game_em.last_moving_player = 0; /* default: first player */
for (i = 0; i < MAX_PLAYERS; i++)