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fixed support for initially moving spring in EM game engine
[rocksndiamonds.git]
/
src
/
game_em
/
convert.c
diff --git
a/src/game_em/convert.c
b/src/game_em/convert.c
index bae0130c3920adcd4ed56a4e3e0ea4a0474855d5..c311bffa34e76b9291172f44110d6c471d14c254 100644
(file)
--- a/
src/game_em/convert.c
+++ b/
src/game_em/convert.c
@@
-53,6
+53,8
@@
static const short map[CAVE_TILE_MAX] =
[Cbomb] = Xbomb,
[Cnut] = Xnut,
[Cspring] = Xspring,
[Cbomb] = Xbomb,
[Cnut] = Xnut,
[Cspring] = Xspring,
+ [Cspring_e] = Xspring_e,
+ [Cspring_w] = Xspring_w,
[Cpush_emerald_e] = Xpush_emerald_e,
[Cpush_emerald_w] = Xpush_emerald_w,
[Cpush_diamond_e] = Xpush_diamond_e,
[Cpush_emerald_e] = Xpush_emerald_e,
[Cpush_emerald_w] = Xpush_emerald_w,
[Cpush_diamond_e] = Xpush_diamond_e,