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renamed constant
[rocksndiamonds.git]
/
src
/
game_em
/
convert.c
diff --git
a/src/game_em/convert.c
b/src/game_em/convert.c
index 9b4b75682c7c02f3b995750434769fef8a0b9b7b..9ebf6f4c825afcc395df46714d44120b9d5e084b 100644
(file)
--- a/
src/game_em/convert.c
+++ b/
src/game_em/convert.c
@@
-223,7
+223,7
@@
int map_em_element_C_to_X(int element_em_cave)
int map_em_element_X_to_C(int element_em_game)
{
int map_em_element_X_to_C(int element_em_game)
{
- static unsigned short map_reverse[TILE_MAX];
+ static unsigned short map_reverse[
GAME_
TILE_MAX];
static boolean map_reverse_initialized = FALSE;
if (!map_reverse_initialized)
static boolean map_reverse_initialized = FALSE;
if (!map_reverse_initialized)
@@
-231,7
+231,7
@@
int map_em_element_X_to_C(int element_em_game)
int i;
// return "Cblank" for all undefined elements in mapping array
int i;
// return "Cblank" for all undefined elements in mapping array
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i <
GAME_
TILE_MAX; i++)
map_reverse[i] = Cblank;
for (i = 0; i < CAVE_TILE_MAX; i++)
map_reverse[i] = Cblank;
for (i = 0; i < CAVE_TILE_MAX; i++)
@@
-240,7
+240,7
@@
int map_em_element_X_to_C(int element_em_game)
map_reverse_initialized = TRUE;
}
map_reverse_initialized = TRUE;
}
- if (element_em_game >= 0 && element_em_game < TILE_MAX)
+ if (element_em_game >= 0 && element_em_game <
GAME_
TILE_MAX)
{
int element_em_cave = map_reverse[element_em_game];
{
int element_em_cave = map_reverse[element_em_game];
@@
-360,7
+360,7
@@
void prepare_em_level(void)
for (j = 0; j < 8; j++)
lev.ball_array[i][j] = map[cav.ball_array[i][j]];
for (j = 0; j < 8; j++)
lev.ball_array[i][j] = map[cav.ball_array[i][j]];
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i <
GAME_
TILE_MAX; i++)
lev.android_array[i] = map[cav.android_array[i]];
/* determine number of players in this level */
lev.android_array[i] = map[cav.android_array[i]];
/* determine number of players in this level */