- /* ball data */
- src[2162] &= 129;
- if (src[2162] & 1)
- src[2163] = 0;
-
- /* android move pause */
- if ((src[2164] << 8 | src[2165]) > 9999)
- {
- src[2164] = 39;
- src[2165] = 15;
- }
-
- /* android clone pause */
- if ((src[2166] << 8 | src[2167]) > 9999)
- {
- src[2166] = 39;
- src[2167] = 15;
- }
-
- /* android data */
- src[2168] &= 31;
-
- /* size of v6 cave */
- length = 2172;
-
-#if 0
- if (options.debug)
- Error(ERR_DEBUG, "EM level file version: %d", file_version);
-#endif
-
- return file_version;
-}
-
-/* 2000-07-30T00:26:00Z
- *
- * Read emerald mine caves version 6
- *
- * v4 and v5 emerald mine caves are converted to v6 (which completely supports
- * older versions)
- *
- * converting to the internal format loses /significant/ information which can
- * break lots of caves.
- *
- * major incompatibilities:
- * - borderless caves behave completely differently, the player no longer
- * "warps" to the other side.
- * - a compile time option for spring can make it behave differently when it
- * rolls.
- * - a compile time option for rolling objects (stone, nut, spring, bomb) only
- * in eater.
- * - acid is always deadly even with no base beneath it (this breaks cave 0 in
- * downunder mine 16)
- * (*) fixed (see above):
- * - downunder mine 16, level 0, works again
- * - downunder mine 11, level 71, corrected (only cosmetically)
- *
- * so far all below have not broken any caves:
- *
- * - active wheel inside an eater will not function, eater explosions will not
- * change settings.
- * - initial collect objects (emerald, diamond, dynamite) don't exist.
- * - initial rolling objects will be moved manually and made into sitting
- * objects.
- * - drips always appear from dots.
- * - more than one thing can fall into acid at the same time.
- * - acid explodes when the player walks into it, rather than splashing.
- * - simultaneous explosions may be in a slightly different order.
- * - quicksand states have been reduced.
- * - acid base is effectively an indestructable wall now which can affect eater
- * explosions.
- * - android can clone forever with a clone pause of 0 (emeralds, diamonds,
- * nuts, stones, bombs, springs).
- *
- * 2001-03-12T02:46:55Z
- * - rolling stuff is now allowed in the cave, i didn't like making this
- * decision.
- * - if BAD_ROLL is not defined, initial rolling objects are moved by hand.
- * - initial collect objects break some cave in elvis mine 5.
- * - different timing for wonderwall break some cave in exception mine 2.
- * - i think i'm pretty locked into always using the bad roll. *sigh*
- * - rolling spring is now turned into regular spring. it appears the emc
- * editor only uses the force code for initially moving spring. i will
- * follow this in my editor.
- *
- * 2006-04-02
- * - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring
- * into regular spring, because this breaks at least E.M.C. Mine 3, level 79
- * (see comment directly above)
- *
- * 2020-01-19
- * - always use BAD_ROLL and ALLOW_ROLLING_SPRING code when converting caves
- * (that is, always allow initial rolling objects in caves now)
- */
-
-static unsigned short remap_emerald[256] =
-{
- Xstone, Xstone, Xdiamond, Xdiamond,
- Xalien, Xalien, Xblank, Xblank,
- Xtank_1_n, Xtank_1_e, Xtank_1_s, Xtank_1_w,
- Xtank_2_n, Xtank_2_e, Xtank_2_s, Xtank_2_w,
-
- Xbomb, Xbomb, Xemerald, Xemerald,
- Xbug_1_n, Xbug_1_e, Xbug_1_s, Xbug_1_w,
- Xbug_2_n, Xbug_2_e, Xbug_2_s, Xbug_2_w,
- Xdrip, Xdrip, Xdrip, Xdrip,
-
- Xstone, Xbomb, Xdiamond, Xemerald,
- Xwonderwall, Xnut, Xnut, Xnut,
- Xwheel, Xeater_n, Xeater_s, Xeater_w,
- Xeater_e, Xsand_stone, Xblank, Xblank,
-
- Xblank, Xsand, Xsand, Xsand,
- Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
- Xstone, Xslidewall_ew, Xslidewall_ns, Xdynamite_1,
- Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
-
- Xexit_1, Xexit_2, Xexit_3, Xballoon,
- Xplant, Xspring, Xspring_fall, Xspring_w,
- Xspring_e, Xball_1, Xball_2, Xandroid,
- Xblank, Xandroid, Xandroid, Xandroid,
-
- Xandroid, Xandroid, Xandroid, Xandroid,
- Xandroid, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
- Xblank, Xblank, Xblank, Xpush_spring_w,
- Xpush_spring_e, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7,
- Xacid_8, Xblank, Xblank, Xblank,
-
- Xblank, Xblank, Xpush_nut_w, Xpush_nut_e,
- Xsteel_1, Xblank, Xblank, Xpush_bomb_w,
- Xpush_bomb_e, Xpush_stone_w, Xpush_stone_e, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
- Xblank, Xroundwall_1, Xgrass, Xsteel_1,
- Xwall_1, Xkey_1, Xkey_2, Xkey_3,
- Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3,
- Xdoor_4, Xfake_amoeba, Xfake_door_1, Xfake_door_2,
-
- Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel,
- Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
- Xacid_se, Xfake_blank, Xamoeba_1, Xamoeba_2,
- Xamoeba_3, Xamoeba_4, Xexit, Xalpha_arrow_w,