-/* 2000-07-30T00:26:00Z
- *
- * Read emerald mine caves version 6
- *
- * v4 and v5 emerald mine caves are converted to v6 (which completely supports
- * older versions)
- *
- * converting to the internal format loses /significant/ information which can
- * break lots of caves.
- *
- * major incompatibilities:
- * - borderless caves behave completely differently, the player no longer
- * "warps" to the other side.
- * - a compile time option for spring can make it behave differently when it
- * rolls.
- * - a compile time option for rolling objects (stone, nut, spring, bomb) only
- * in eater.
- * - acid is always deadly even with no base beneath it (this breaks cave 0 in
- * downunder mine 16)
- *
- * so far all below have not broken any caves:
- *
- * - active wheel inside an eater will not function, eater explosions will not
- * change settings.
- * - initial collect objects (emerald, diamond, dynamite) don't exist.
- * - initial rolling objects will be moved manually and made into sitting
- * objects.
- * - drips always appear from dots.
- * - more than one thing can fall into acid at the same time.
- * - acid explodes when the player walks into it, rather than splashing.
- * - simultaneous explosions may be in a slightly different order.
- * - quicksand states have been reduced.
- * - acid base is effectively an indestructable wall now which can affect eater
- * explosions.
- * - android can clone forever with a clone pause of 0 (emeralds, diamonds,
- * nuts, stones, bombs, springs).
- *
- * 2001-03-12T02:46:55Z
- * - rolling stuff is now allowed in the cave, i didn't like making this
- * decision.
- * - if BAD_ROLL is not defined, initial rolling objects are moved by hand.
- * - initial collect objects break some cave in elvis mine 5.
- * - different timing for wonderwall break some cave in exception mine 2.
- * - i think i'm pretty locked into always using the bad roll. *sigh*
- * - rolling spring is now turned into regular spring. it appears the emc
- * editor only uses the force code for initially moving spring. i will
- * follow this in my editor.
- */
-
-static unsigned short remap_emerald[256] =
-{
- Xstone, Xstone, Xdiamond, Xdiamond,
- Xalien, Xalien, Xblank, Xblank,
- Xtank_n, Xtank_e, Xtank_s, Xtank_w,
- Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
-
- Xbomb, Xbomb, Xemerald, Xemerald,
- Xbug_n, Xbug_e, Xbug_s, Xbug_w,
- Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow,
- Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
-
- Xstone, Xbomb, Xdiamond, Xemerald,
- Xwonderwall, Xnut, Xnut, Xnut,
- Xwheel, Xeater_n, Xeater_s, Xeater_w,
- Xeater_e, Xsand_stone, Xblank, Xblank,
-
- Xblank, Xsand, Xsand, Xsand,
- Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
- Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1,
- Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
-
- Xexit_1, Xexit_2, Xexit_3, Xballoon,
- Xplant, Xspring, Xspring, Xspring,
- Xspring, Xball_1, Xball_2, Xandroid,
- Xblank, Xandroid, Xandroid, Xandroid,
-
- Xandroid, Xandroid, Xandroid, Xandroid,
- Xandroid, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
-#ifdef BAD_ROLL
-
- Xblank, Xblank, Xblank, Xspring_force_w,
- Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7,
- Xacid_8, Xblank, Xblank, Xblank,
-
- Xblank, Xblank, Xnut_force_w, Xnut_force_e,
- Xsteel_1, Xblank, Xblank, Xbomb_force_w,
- Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
-#else
-
- Xblank, Xblank, Xblank, Xspring,
- Xspring, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7,
- Xacid_8, Xblank, Xblank, Xblank,
-
- Xblank, Xblank, Xnut, Xnut,
- Xsteel_1, Xblank, Xblank, Xbomb,
- Xbomb, Xstone, Xstone, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
-#endif
-
- Xblank, Xround_wall_1, Xgrass, Xsteel_1,
- Xwall_1, Xkey_1, Xkey_2, Xkey_3,
- Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3,
- Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
-
- Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel,
- Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
- Xacid_se, Xfake_blank, Xamoeba_1, Xamoeba_2,
- Xamoeba_3, Xamoeba_4, Xexit, Xalpha_arrow_w,
-
- Xfake_grass, Xlenses, Xmagnify, Xfake_blank,
- Xfake_grass, Xswitch, Xswitch, Xblank,
- Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5,
- Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
-
- Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2,
- Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
- Xwind_nesw, Xwind_e, Xwind_s, Xwind_w,
- Xwind_n, Xdirt, Xplant, Xkey_5,
-
- Xkey_6, Xkey_7, Xkey_8, Xdoor_5,
- Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
- Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d,
- Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
-
- Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l,
- Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
- Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t,
- Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
-
- Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1,
- Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
- Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9,
- Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
-
- Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6,
- Xfake_door_7, Xfake_door_8, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-#if 0
- Xblank, Xblank, Xblank, Xblank,
-#else
- /* special elements added to solve compatibility problems */
- Xblank, Xblank, Xblank, Xfake_acid_1
-#endif
-};
-
-void convert_em_level(unsigned char *src, int file_version)