changed some EM engine game element names
[rocksndiamonds.git] / src / game_em / convert.c
index a3553a791009571aa57043c5aadcf3a3d7baae19..116cde4bfb2bd51708dbde2142cff266e0f9311d 100644 (file)
@@ -11,8 +11,6 @@
 #include "main_em.h"
 
 
 #include "main_em.h"
 
 
-#define ALLOW_ROLLING_SPRING
-
 static unsigned char remap_v6[256] =
 {
   /* filter crap for v6 */
 static unsigned char remap_v6[256] =
 {
   /* filter crap for v6 */
@@ -22,11 +20,7 @@ static unsigned char remap_v6[256] =
   0,16,2,18,       36,37,37,37,     40,41,42,43,     44,45,128,128,
   128,148,148,     148,45,45,45,    148,0,57,58,     59,60,61,62,63,
 
   0,16,2,18,       36,37,37,37,     40,41,42,43,     44,45,128,128,
   128,148,148,     148,45,45,45,    148,0,57,58,     59,60,61,62,63,
 
-#ifdef ALLOW_ROLLING_SPRING
   64,65,66,67,     68,69,69,71,     72,73,74,75,     118,75,75,75,
   64,65,66,67,     68,69,69,71,     72,73,74,75,     118,75,75,75,
-#else
-  64,65,66,67,     68,69,69,69,     69,73,74,75,     118,75,75,75,
-#endif
   75,75,75,75,     75,153,153,153,  153,153,153,153, 153,153,153,153,
   153,153,153,99,  100,68,68,68,    68,68,68,68,     68,118,118,118,
   118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
   75,75,75,75,     75,153,153,153,  153,153,153,153, 153,153,153,153,
   153,153,153,99,  100,68,68,68,    68,68,68,68,     68,118,118,118,
   118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
@@ -150,9 +144,6 @@ int cleanup_em_level(unsigned char *src, int length, char *filename)
     for (i = 2112; i < 2148; i++)
       src[i] = src[i - 64];
   }
     for (i = 2112; i < 2148; i++)
       src[i] = src[i - 64];
   }
-
-#if 1  /* ================================================================== */
-
   else if (length >= 2106 &&
           (src[1983] == 27 ||          /* encrypted (only EM I/II/III) */
            src[1983] == 116 ||         /* unencrypted (usual case) */
   else if (length >= 2106 &&
           (src[1983] == 27 ||          /* encrypted (only EM I/II/III) */
            src[1983] == 116 ||         /* unencrypted (usual case) */
@@ -237,93 +228,6 @@ int cleanup_em_level(unsigned char *src, int length, char *filename)
     return FILE_VERSION_EM_UNKNOWN;
   }
 
     return FILE_VERSION_EM_UNKNOWN;
   }
 
-#else  /* ================================================================== */
-
-#if 0
-  else if (length >= 2106)     /* !!! TEST ONLY: SHOW BROKEN LEVELS !!! */
-#else
-  else if (length >= 2106 &&
-          src[1983] == 116)
-#endif
-  {
-    /* ---------- this cave has V4 file format ---------- */
-    file_version = FILE_VERSION_EM_V4;
-
-    /* remap elements to internal EMC level format */
-    for (i = 0; i < 2048; i++)
-      src[i] = remap_v4[src[i]];
-    for (i = 2048; i < 2084; i++)
-      src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
-    for (i = 2112; i < 2148; i++)
-      src[i] = src[i - 64];
-  }
-  else if (length >= 2106 &&
-          src[0] == 241 &&     /* <-- Emerald Mine I and III levels */
-          src[1983] == 27)
-  {
-    unsigned char j = 94;
-
-    /* ---------- this cave has V3 file format ---------- */
-    file_version = FILE_VERSION_EM_V3;
-
-    /* decrypt encrypted level file */
-    for (i = 0; i < 2106; i++)
-      src[i] = (src[i] ^ (j += 7)) - 0x11;
-
-    src[1] = 131;
-
-    /* remap elements to internal EMC level format */
-    for (i = 0; i < 2048; i++)
-      src[i] = remap_v4[src[i]];
-    for (i = 2048; i < 2084; i++)
-      src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
-    for (i = 2112; i < 2148; i++)
-      src[i] = src[i - 64];
-  }
-#if 1
-  else if (length >= 2106 &&
-          src[0] == 245 &&     /* <-- Emerald Mine II levels */
-          src[1983] == 27)
-  {
-    unsigned char j = 94;
-
-    /* ---------- this cave has V3 file format ---------- */
-    file_version = FILE_VERSION_EM_V3;
-
-    /* decrypt encrypted level file */
-    for (i = 0; i < 2106; i++)
-      src[i] = (src[i] ^ (j += 7)) - 0x11;
-
-    src[0] = 131;              /* needed for Emerald Mine II levels */
-    src[1] = 131;
-
-    /* remap elements to internal EMC level format */
-    for (i = 0; i < 2048; i++)
-      src[i] = remap_v4[src[i]];
-    for (i = 2048; i < 2084; i++)
-      src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
-    for (i = 2112; i < 2148; i++)
-      src[i] = src[i - 64];
-
-    /* fix copyright sign in Emerald Mine II levels */
-    for (i = 0; i < 2048; i++)
-      if (src[i] == 241)
-       src[i] = 254;           /* replace 'Xdecor_1' with 'Xalpha_copyr' */
-  }
-#endif
-  else
-  {
-    /* ---------- this cave has unknown file format ---------- */
-
-#if 0
-    printf("::: %d, %d\n", src[0], src[1983]);
-#endif
-
-    return 0;
-  }
-
-#endif /* ================================================================== */
-
   if (file_version < FILE_VERSION_EM_V6)
   {
     /* id */
   if (file_version < FILE_VERSION_EM_V6)
   {
     /* id */
@@ -347,17 +251,7 @@ int cleanup_em_level(unsigned char *src, int length, char *filename)
 
     /* ball data */
     src[2159] = 128;
 
     /* ball data */
     src[2159] = 128;
-
-#if 0
-    printf("::: STORED TIME (< V6): %d s\n", src[2094] * 10);
-#endif
-  }
-#if 0
-  else
-  {
-    printf("::: STORED TIME (>= V6): %d s\n", src[2110] * 256 + src[2111]);
   }
   }
-#endif
 
   /* ---------- at this stage, the cave data always has V6 format ---------- */
 
 
   /* ---------- at this stage, the cave data always has V6 format ---------- */
 
@@ -554,11 +448,9 @@ int cleanup_em_level(unsigned char *src, int length, char *filename)
   /* size of v6 cave */
   length = 2172;
 
   /* size of v6 cave */
   length = 2172;
 
-#if 1
-#if 1
+#if 0
   if (options.debug)
   if (options.debug)
-#endif
-    printf("::: EM level file version: %d\n", file_version);
+    Error(ERR_DEBUG, "EM level file version: %d", file_version);
 #endif
 
   return file_version;
 #endif
 
   return file_version;
@@ -619,19 +511,23 @@ int cleanup_em_level(unsigned char *src, int length, char *filename)
  * - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring
  *   into regular spring, because this breaks at least E.M.C. Mine 3, level 79
  *   (see comment directly above)
  * - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring
  *   into regular spring, because this breaks at least E.M.C. Mine 3, level 79
  *   (see comment directly above)
+ *
+ * 2020-01-19
+ * - always use BAD_ROLL and ALLOW_ROLLING_SPRING code when converting caves
+ *   (that is, always allow initial rolling objects in caves now)
  */
 
 static unsigned short remap_emerald[256] =
 {
   Xstone,              Xstone,         Xdiamond,       Xdiamond,
   Xalien,              Xalien,         Xblank,         Xblank,
  */
 
 static unsigned short remap_emerald[256] =
 {
   Xstone,              Xstone,         Xdiamond,       Xdiamond,
   Xalien,              Xalien,         Xblank,         Xblank,
-  Xtank_n,             Xtank_e,        Xtank_s,        Xtank_w,
-  Xtank_gon,           Xtank_goe,      Xtank_gos,      Xtank_gow,
+  Xtank_1_n,           Xtank_1_e,      Xtank_1_s,      Xtank_1_w,
+  Xtank_2_n,           Xtank_2_e,      Xtank_2_s,      Xtank_2_w,
 
   Xbomb,               Xbomb,          Xemerald,       Xemerald,
 
   Xbomb,               Xbomb,          Xemerald,       Xemerald,
-  Xbug_n,              Xbug_e,         Xbug_s,         Xbug_w,
-  Xbug_gon,            Xbug_goe,       Xbug_gos,       Xbug_gow,
-  Xdrip_eat,           Xdrip_eat,      Xdrip_eat,      Xdrip_eat,
+  Xbug_1_n,            Xbug_1_e,       Xbug_1_s,       Xbug_1_w,
+  Xbug_2_n,            Xbug_2_e,       Xbug_2_s,       Xbug_2_w,
+  Xdrip,               Xdrip,          Xdrip,          Xdrip,
 
   Xstone,              Xbomb,          Xdiamond,       Xemerald,
   Xwonderwall,         Xnut,           Xnut,           Xnut,
 
   Xstone,              Xbomb,          Xdiamond,       Xemerald,
   Xwonderwall,         Xnut,           Xnut,           Xnut,
@@ -640,56 +536,33 @@ static unsigned short remap_emerald[256] =
 
   Xblank,              Xsand,          Xsand,          Xsand,
   Xsand_stone,         Xsand_stone,    Xsand_stone,    Xsand,
 
   Xblank,              Xsand,          Xsand,          Xsand,
   Xsand_stone,         Xsand_stone,    Xsand_stone,    Xsand,
-  Xstone,              Xgrow_ew,       Xgrow_ns,       Xdynamite_1,
+  Xstone,              Xslide_ew,      Xslide_ns,      Xdynamite_1,
   Xdynamite_2,         Xdynamite_3,    Xdynamite_4,    Xacid_s,
 
   Xdynamite_2,         Xdynamite_3,    Xdynamite_4,    Xacid_s,
 
-#ifdef ALLOW_ROLLING_SPRING
   Xexit_1,             Xexit_2,        Xexit_3,        Xballoon,
   Xplant,              Xspring,        Xspring_fall,   Xspring_w,
   Xspring_e,           Xball_1,        Xball_2,        Xandroid,
   Xblank,              Xandroid,       Xandroid,       Xandroid,
   Xexit_1,             Xexit_2,        Xexit_3,        Xballoon,
   Xplant,              Xspring,        Xspring_fall,   Xspring_w,
   Xspring_e,           Xball_1,        Xball_2,        Xandroid,
   Xblank,              Xandroid,       Xandroid,       Xandroid,
-#else
-  Xexit_1,             Xexit_2,        Xexit_3,        Xballoon,
-  Xplant,              Xspring,        Xspring,        Xspring,
-  Xspring,             Xball_1,        Xball_2,        Xandroid,
-  Xblank,              Xandroid,       Xandroid,       Xandroid,
-#endif
 
   Xandroid,            Xandroid,       Xandroid,       Xandroid,
   Xandroid,            Xblank,         Xblank,         Xblank,
   Xblank,              Xblank,         Xblank,         Xblank,
   Xblank,              Xblank,         Xblank,         Xblank,
 
 
   Xandroid,            Xandroid,       Xandroid,       Xandroid,
   Xandroid,            Xblank,         Xblank,         Xblank,
   Xblank,              Xblank,         Xblank,         Xblank,
   Xblank,              Xblank,         Xblank,         Xblank,
 
-#ifdef BAD_ROLL
-
-  Xblank,              Xblank,         Xblank,         Xspring_force_w,
-  Xspring_force_e,     Xacid_1,        Xacid_2,        Xacid_3,
+  Xblank,              Xblank,         Xblank,         Xpush_spring_w,
+  Xpush_spring_e,      Xacid_1,        Xacid_2,        Xacid_3,
   Xacid_4,             Xacid_5,        Xacid_6,        Xacid_7,
   Xacid_8,             Xblank,         Xblank,         Xblank,
 
   Xacid_4,             Xacid_5,        Xacid_6,        Xacid_7,
   Xacid_8,             Xblank,         Xblank,         Xblank,
 
-  Xblank,              Xblank,         Xnut_force_w,   Xnut_force_e,
-  Xsteel_1,            Xblank,         Xblank,         Xbomb_force_w,
-  Xbomb_force_e,       Xstone_force_w, Xstone_force_e, Xblank,
+  Xblank,              Xblank,         Xpush_nut_w,    Xpush_nut_e,
+  Xsteel_1,            Xblank,         Xblank,         Xpush_bomb_w,
+  Xpush_bomb_e,                Xpush_stone_w,  Xpush_stone_e,  Xblank,
   Xblank,              Xblank,         Xblank,         Xblank,
 
   Xblank,              Xblank,         Xblank,         Xblank,
 
-#else
-
-  Xblank,              Xblank,         Xblank,         Xspring,
-  Xspring,             Xacid_1,        Xacid_2,        Xacid_3,
-  Xacid_4,             Xacid_5,        Xacid_6,        Xacid_7,
-  Xacid_8,             Xblank,         Xblank,         Xblank,
-
-  Xblank,              Xblank,         Xnut,           Xnut,
-  Xsteel_1,            Xblank,         Xblank,         Xbomb,
-  Xbomb,               Xstone,         Xstone,         Xblank,
-  Xblank,              Xblank,         Xblank,         Xblank,
-
-#endif
-
-  Xblank,              Xround_wall_1,  Xgrass,         Xsteel_1,
+  Xblank,              Xroundwall_1,   Xgrass,         Xsteel_1,
   Xwall_1,             Xkey_1,         Xkey_2,         Xkey_3,
   Xkey_4,              Xdoor_1,        Xdoor_2,        Xdoor_3,
   Xwall_1,             Xkey_1,         Xkey_2,         Xkey_3,
   Xkey_4,              Xdoor_1,        Xdoor_2,        Xdoor_3,
-  Xdoor_4,             Xdripper,       Xfake_door_1,   Xfake_door_2,
+  Xdoor_4,             Xfake_amoeba,   Xfake_door_1,   Xfake_door_2,
 
   Xfake_door_3,                Xfake_door_4,   Xwonderwall,    Xwheel,
   Xsand,               Xacid_nw,       Xacid_ne,       Xacid_sw,
 
   Xfake_door_3,                Xfake_door_4,   Xwonderwall,    Xwheel,
   Xsand,               Xacid_nw,       Xacid_ne,       Xacid_sw,
@@ -702,8 +575,8 @@ static unsigned short remap_emerald[256] =
   Xalpha_comma,                Xalpha_quote,   Xalpha_minus,   Xdynamite,
 
   Xsteel_3,            Xdecor_6,       Xdecor_7,       Xsteel_2,
   Xalpha_comma,                Xalpha_quote,   Xalpha_minus,   Xdynamite,
 
   Xsteel_3,            Xdecor_6,       Xdecor_7,       Xsteel_2,
-  Xround_wall_2,       Xdecor_2,       Xdecor_4,       Xdecor_3,
-  Xwind_nesw,          Xwind_e,        Xwind_s,        Xwind_w,
+  Xroundwall_2,                Xdecor_2,       Xdecor_4,       Xdecor_3,
+  Xwind_any,           Xwind_e,        Xwind_s,        Xwind_w,
   Xwind_n,             Xdirt,          Xplant,         Xkey_5,
 
   Xkey_6,              Xkey_7,         Xkey_8,         Xdoor_5,
   Xwind_n,             Xdirt,          Xplant,         Xkey_5,
 
   Xkey_6,              Xkey_7,         Xkey_8,         Xdoor_5,
@@ -770,8 +643,8 @@ void convert_em_level(unsigned char *src, int file_version)
   for (i = 0; i < 2; i++)
   {
     temp = src[0x830 + i * 2] << 8 | src[0x831 + i * 2];
   for (i = 0; i < 2; i++)
   {
     temp = src[0x830 + i * 2] << 8 | src[0x831 + i * 2];
-    ply[i].x_initial = (temp & 63) + 1;
-    ply[i].y_initial = (temp >> 6 & 31) + 1;
+    ply[i].x_initial = (temp & 63);
+    ply[i].y_initial = (temp >> 6 & 31);
   }
 
   temp = (src[0x834] << 8 | src[0x835]) * 28;
   }
 
   temp = (src[0x834] << 8 | src[0x835]) * 28;
@@ -893,29 +766,29 @@ void convert_em_level(unsigned char *src, int file_version)
 
   if (temp & 32)
   {
 
   if (temp & 32)
   {
-    lev.android_array[Xtank_n]         = Xtank_n;
-    lev.android_array[Xtank_gon]       = Xtank_n;
-    lev.android_array[Ytank_nB]                = Xtank_n;
-    lev.android_array[Ytank_n_e]       = Xtank_n;
-    lev.android_array[Ytank_n_w]       = Xtank_n;
-
-    lev.android_array[Xtank_e]         = Xtank_e;
-    lev.android_array[Xtank_goe]       = Xtank_e;
-    lev.android_array[Ytank_eB]                = Xtank_e;
-    lev.android_array[Ytank_e_s]       = Xtank_e;
-    lev.android_array[Ytank_e_n]       = Xtank_e;
-
-    lev.android_array[Xtank_s]         = Xtank_s;
-    lev.android_array[Xtank_gos]       = Xtank_s;
-    lev.android_array[Ytank_sB]                = Xtank_s;
-    lev.android_array[Ytank_s_w]       = Xtank_s;
-    lev.android_array[Ytank_s_e]       = Xtank_s;
-
-    lev.android_array[Xtank_w]         = Xtank_w;
-    lev.android_array[Xtank_gow]       = Xtank_w;
-    lev.android_array[Ytank_wB]                = Xtank_w;
-    lev.android_array[Ytank_w_n]       = Xtank_w;
-    lev.android_array[Ytank_w_s]       = Xtank_w;
+    lev.android_array[Xtank_1_n]       = Xtank_1_n;
+    lev.android_array[Xtank_2_n]       = Xtank_1_n;
+    lev.android_array[Ytank_nB]                = Xtank_1_n;
+    lev.android_array[Ytank_n_e]       = Xtank_1_n;
+    lev.android_array[Ytank_n_w]       = Xtank_1_n;
+
+    lev.android_array[Xtank_1_e]       = Xtank_1_e;
+    lev.android_array[Xtank_2_e]       = Xtank_1_e;
+    lev.android_array[Ytank_eB]                = Xtank_1_e;
+    lev.android_array[Ytank_e_s]       = Xtank_1_e;
+    lev.android_array[Ytank_e_n]       = Xtank_1_e;
+
+    lev.android_array[Xtank_1_s]       = Xtank_1_s;
+    lev.android_array[Xtank_2_s]       = Xtank_1_s;
+    lev.android_array[Ytank_sB]                = Xtank_1_s;
+    lev.android_array[Ytank_s_w]       = Xtank_1_s;
+    lev.android_array[Ytank_s_e]       = Xtank_1_s;
+
+    lev.android_array[Xtank_1_w]       = Xtank_1_w;
+    lev.android_array[Xtank_2_w]       = Xtank_1_w;
+    lev.android_array[Ytank_wB]                = Xtank_1_w;
+    lev.android_array[Ytank_w_n]       = Xtank_1_w;
+    lev.android_array[Ytank_w_s]       = Xtank_1_w;
   }
 
   if (temp & 64)
   }
 
   if (temp & 64)
@@ -935,29 +808,29 @@ void convert_em_level(unsigned char *src, int file_version)
 
   if (temp & 128)
   {
 
   if (temp & 128)
   {
-    lev.android_array[Xbug_n]          = Xbug_gon;
-    lev.android_array[Xbug_gon]                = Xbug_gon;
-    lev.android_array[Ybug_nB]         = Xbug_gon;
-    lev.android_array[Ybug_n_e]                = Xbug_gon;
-    lev.android_array[Ybug_n_w]                = Xbug_gon;
-
-    lev.android_array[Xbug_e]          = Xbug_goe;
-    lev.android_array[Xbug_goe]                = Xbug_goe;
-    lev.android_array[Ybug_eB]         = Xbug_goe;
-    lev.android_array[Ybug_e_s]                = Xbug_goe;
-    lev.android_array[Ybug_e_n]                = Xbug_goe;
-
-    lev.android_array[Xbug_s]          = Xbug_gos;
-    lev.android_array[Xbug_gos]                = Xbug_gos;
-    lev.android_array[Ybug_sB]         = Xbug_gos;
-    lev.android_array[Ybug_s_w]                = Xbug_gos;
-    lev.android_array[Ybug_s_e]                = Xbug_gos;
-
-    lev.android_array[Xbug_w]          = Xbug_gow;
-    lev.android_array[Xbug_gow]                = Xbug_gow;
-    lev.android_array[Ybug_wB]         = Xbug_gow;
-    lev.android_array[Ybug_w_n]                = Xbug_gow;
-    lev.android_array[Ybug_w_s]                = Xbug_gow;
+    lev.android_array[Xbug_1_n]                = Xbug_2_n;
+    lev.android_array[Xbug_2_n]                = Xbug_2_n;
+    lev.android_array[Ybug_nB]         = Xbug_2_n;
+    lev.android_array[Ybug_n_e]                = Xbug_2_n;
+    lev.android_array[Ybug_n_w]                = Xbug_2_n;
+
+    lev.android_array[Xbug_1_e]                = Xbug_2_e;
+    lev.android_array[Xbug_2_e]                = Xbug_2_e;
+    lev.android_array[Ybug_eB]         = Xbug_2_e;
+    lev.android_array[Ybug_e_s]                = Xbug_2_e;
+    lev.android_array[Ybug_e_n]                = Xbug_2_e;
+
+    lev.android_array[Xbug_1_s]                = Xbug_2_s;
+    lev.android_array[Xbug_2_s]                = Xbug_2_s;
+    lev.android_array[Ybug_sB]         = Xbug_2_s;
+    lev.android_array[Ybug_s_w]                = Xbug_2_s;
+    lev.android_array[Ybug_s_e]                = Xbug_2_s;
+
+    lev.android_array[Xbug_1_w]                = Xbug_2_w;
+    lev.android_array[Xbug_2_w]                = Xbug_2_w;
+    lev.android_array[Ybug_wB]         = Xbug_2_w;
+    lev.android_array[Ybug_w_n]                = Xbug_2_w;
+    lev.android_array[Ybug_w_s]                = Xbug_2_w;
   }
 
   if (temp & 256)
   }
 
   if (temp & 256)
@@ -976,10 +849,10 @@ void convert_em_level(unsigned char *src, int file_version)
     lev.android_array[Xspring_pause]   = Xspring;
     lev.android_array[Xspring_e]       = Xspring;
     lev.android_array[Yspring_eB]      = Xspring;
     lev.android_array[Xspring_pause]   = Xspring;
     lev.android_array[Xspring_e]       = Xspring;
     lev.android_array[Yspring_eB]      = Xspring;
-    lev.android_array[Yspring_kill_eB] = Xspring;
+    lev.android_array[Yspring_alien_eB]        = Xspring;
     lev.android_array[Xspring_w]       = Xspring;
     lev.android_array[Yspring_wB]      = Xspring;
     lev.android_array[Xspring_w]       = Xspring;
     lev.android_array[Yspring_wB]      = Xspring;
-    lev.android_array[Yspring_kill_wB] = Xspring;
+    lev.android_array[Yspring_alien_wB]        = Xspring;
     lev.android_array[Xspring_fall]    = Xspring;
     lev.android_array[Yspring_sB]      = Xspring;
   }
     lev.android_array[Xspring_fall]    = Xspring;
     lev.android_array[Yspring_sB]      = Xspring;
   }
@@ -995,16 +868,16 @@ void convert_em_level(unsigned char *src, int file_version)
 
   if (temp & 2048)
   {
 
   if (temp & 2048)
   {
-    lev.android_array[Xdripper]                = Xdrip_eat;
-    lev.android_array[XdripperB]       = Xdrip_eat;
-    lev.android_array[Xamoeba_1]       = Xdrip_eat;
-    lev.android_array[Xamoeba_2]       = Xdrip_eat;
-    lev.android_array[Xamoeba_3]       = Xdrip_eat;
-    lev.android_array[Xamoeba_4]       = Xdrip_eat;
-    lev.android_array[Xamoeba_5]       = Xdrip_eat;
-    lev.android_array[Xamoeba_6]       = Xdrip_eat;
-    lev.android_array[Xamoeba_7]       = Xdrip_eat;
-    lev.android_array[Xamoeba_8]       = Xdrip_eat;
+    lev.android_array[Xfake_amoeba]    = Xdrip;
+    lev.android_array[Yfake_amoeba]    = Xdrip;
+    lev.android_array[Xamoeba_1]       = Xdrip;
+    lev.android_array[Xamoeba_2]       = Xdrip;
+    lev.android_array[Xamoeba_3]       = Xdrip;
+    lev.android_array[Xamoeba_4]       = Xdrip;
+    lev.android_array[Xamoeba_5]       = Xdrip;
+    lev.android_array[Xamoeba_6]       = Xdrip;
+    lev.android_array[Xamoeba_7]       = Xdrip;
+    lev.android_array[Xamoeba_8]       = Xdrip;
   }
 
   if (temp & 4096)
   }
 
   if (temp & 4096)
@@ -1027,48 +900,6 @@ void convert_em_level(unsigned char *src, int file_version)
        lev.wheel_cnt_initial = lev.wheel_time;
        break;
 
        lev.wheel_cnt_initial = lev.wheel_time;
        break;
 
-#ifndef BAD_ROLL
-      case 0x63:                               /* spring roll left */
-       src[temp - 1] = 0x45;
-       src[temp] = 0x80;
-       break;
-
-      case 0x64:                               /* spring roll right */
-       src[temp + 1] = 0x45;
-       src[temp] = 0x80;
-       break;
-
-      case 0x72:                               /* nut roll left */
-       src[temp - 1] = 0x25;
-       src[temp] = 0x80;
-       break;
-
-      case 0x73:                               /* nut roll right */
-       src[temp + 1] = 0x25;
-       src[temp] = 0x80;
-       break;
-
-      case 0x77:                               /* bomb roll left */
-       src[temp - 1] = 0x10;
-       src[temp] = 0x80;
-       break;
-
-      case 0x78:                               /* bomb roll right */
-       src[temp + 1] = 0x10;
-       src[temp] = 0x80;
-       break;
-
-      case 0x79:                               /* stone roll left */
-       src[temp - 1] = 0x00;
-       src[temp] = 0x80;
-       break;
-
-      case 0x7A:                               /* stone roll right */
-       src[temp + 1] = 0x00;
-       src[temp] = 0x80;
-       break;
-#endif
-
       case 0xA3:                               /* fake blank */
        lev.lenses_cnt_initial = 9999;
        break;
       case 0xA3:                               /* fake blank */
        lev.lenses_cnt_initial = 9999;
        break;
@@ -1080,27 +911,21 @@ void convert_em_level(unsigned char *src, int file_version)
   }
 
   /* first fill the complete playfield with the default border element */
   }
 
   /* first fill the complete playfield with the default border element */
-  for (y = 0; y < HEIGHT; y++)
-    for (x = 0; x < WIDTH; x++)
-      native_em_level.cave[x][y] = ZBORDER;
+  for (y = 0; y < CAVE_HEIGHT; y++)
+    for (x = 0; x < CAVE_WIDTH; x++)
+      native_em_level.cave[x][y] = Zborder;
 
   /* then copy the real level contents from level file into the playfield */
   temp = 0;
   for (y = 0; y < lev.height; y++)
     for (x = 0; x < lev.width; x++)
 
   /* then copy the real level contents from level file into the playfield */
   temp = 0;
   for (y = 0; y < lev.height; y++)
     for (x = 0; x < lev.width; x++)
-      native_em_level.cave[x + 1][y + 1] =
+      native_em_level.cave[x][y] =
        get_em_element(src[temp++], file_version);
 
   /* at last, set the two players at their positions in the playfield */
   /* (native EM[C] levels always have exactly two players in a level) */
        get_em_element(src[temp++], file_version);
 
   /* at last, set the two players at their positions in the playfield */
   /* (native EM[C] levels always have exactly two players in a level) */
-#if 1
   for (i = 0; i < 2; i++)
     native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
   for (i = 0; i < 2; i++)
     native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
-#else
-  for (i = 0; i < 2; i++)
-    if (ply[i].alive_initial)
-      native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
-#endif
 
   native_em_level.file_version = file_version;
 }
 
   native_em_level.file_version = file_version;
 }
@@ -1109,27 +934,40 @@ void prepare_em_level(void)
 {
   int i, x, y;
   int players_left;
 {
   int i, x, y;
   int players_left;
-  int num_tape_players;
+  boolean team_mode;
 
   /* reset all runtime variables to their initial values */
 
 
   /* reset all runtime variables to their initial values */
 
-  for (y = 0; y < HEIGHT; y++)
-    for (x = 0; x < WIDTH; x++)
-      Cave[y][x] = native_em_level.cave[x][y];
+  game_init_cave_buffers();
+
+  lev.left = CAVE_BUFFER_XOFFSET;
+  lev.top  = CAVE_BUFFER_YOFFSET;
+  lev.right = lev.left + lev.width;
+  lev.bottom = lev.top + lev.height;
+
+  /* add linked cave buffer columns for wrap-around movement */
+  for (x = 0; x < lev.left; x++)
+  {
+    lev.cavecol[x] = lev.cavecol[lev.width + x];
+    lev.nextcol[x] = lev.nextcol[lev.width + x];
+    lev.drawcol[x] = lev.drawcol[lev.width + x];
+    lev.boomcol[x] = lev.boomcol[lev.width + x];
+
+    lev.cavecol[lev.right + x] = lev.cavecol[lev.left + x];
+    lev.nextcol[lev.right + x] = lev.nextcol[lev.left + x];
+    lev.drawcol[lev.right + x] = lev.drawcol[lev.left + x];
+    lev.boomcol[lev.right + x] = lev.boomcol[lev.left + x];
+  }
 
 
-  for (y = 0; y < HEIGHT; y++)
-    for (x = 0; x < WIDTH; x++)
-      Next[y][x] = Cave[y][x];
+  for (x = 0; x < lev.width; x++)
+    for (y = 0; y < lev.height; y++)
+      lev.cave[lev.left + x][lev.top + y] = native_em_level.cave[x][y];
 
 
-  for (y = 0; y < HEIGHT; y++)
-    for (x = 0; x < WIDTH; x++)
-      Draw[y][x] = Cave[y][x];
+  for (x = lev.left; x < lev.right; x++)
+    for (y = lev.top; y < lev.bottom; y++)
+      lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y];
 
 
-#if 1
   lev.time_initial = lev.time_seconds;
   lev.time_initial = lev.time_seconds;
-#else
-  lev.time_initial = (lev.time_seconds * 50 + 7) / 8;
-#endif
   lev.time = lev.time_initial;
 
   lev.required = lev.required_initial;
   lev.time = lev.time_initial;
 
   lev.required = lev.required_initial;
@@ -1168,7 +1006,7 @@ void prepare_em_level(void)
     ply[i].exists = 0;
     ply[i].alive_initial = FALSE;
 
     ply[i].exists = 0;
     ply[i].alive_initial = FALSE;
 
-    if (ply[i].x_initial > 0 && ply[i].y_initial > 0)
+    if (ply[i].x_initial != -1 && ply[i].y_initial != -1)
     {
       ply[i].exists = 1;
 
     {
       ply[i].exists = 1;
 
@@ -1176,12 +1014,10 @@ void prepare_em_level(void)
     }
   }
 
     }
   }
 
-  num_tape_players = getNumActivePlayers_EM();
+  team_mode = getTeamMode_EM();
 
 
-  if (num_tape_players != -1)
-    lev.home_initial = MIN(lev.home_initial, num_tape_players);
-  else if (!setup.team_mode)
-    lev.home_initial = MIN(lev.home_initial, 1);
+  if (!team_mode)
+    lev.home_initial = 1;
 
   lev.home = lev.home_initial;
   players_left = lev.home_initial;
 
   lev.home = lev.home_initial;
   players_left = lev.home_initial;
@@ -1202,7 +1038,9 @@ void prepare_em_level(void)
 
        native_em_level.cave[x][y] = Xblank;
 
 
        native_em_level.cave[x][y] = Xblank;
 
-       Cave[y][x] = Next[y][x] = Draw[y][x] = Xblank;
+       lev.cave[lev.left + x][lev.top + y] = Xblank;
+       lev.next[lev.left + x][lev.top + y] = Xblank;
+       lev.draw[lev.left + x][lev.top + y] = Xblank;
       }
     }
   }
       }
     }
   }
@@ -1215,20 +1053,26 @@ void prepare_em_level(void)
     ply[i].dynamite_cnt = 0;
     ply[i].keys = 0;
     ply[i].anim = 0;
     ply[i].dynamite_cnt = 0;
     ply[i].keys = 0;
     ply[i].anim = 0;
-    ply[i].oldx = ply[i].x = ply[i].x_initial;
-    ply[i].oldy = ply[i].y = ply[i].y_initial;
+    ply[i].oldx = ply[i].x = ply[i].x_initial + lev.left;
+    ply[i].oldy = ply[i].y = ply[i].y_initial + lev.top;
     ply[i].last_move_dir = MV_NONE;
     ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0;
     ply[i].joy_snap  = ply[i].joy_drop = 0;
     ply[i].joy_stick = ply[i].joy_spin = 0;
     ply[i].last_move_dir = MV_NONE;
     ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0;
     ply[i].joy_snap  = ply[i].joy_drop = 0;
     ply[i].joy_stick = ply[i].joy_spin = 0;
-
-#if 0
-    printf("player %d: x/y == %d/%d, alive == %d\n",
-          i, ply[i].x_initial, ply[i].y_initial, ply[i].alive);
-#endif
   }
 
   }
 
+  // the following engine variables are initialized to version-specific values
+  // in function InitGameEngine() (src/game.c):
+  //
+  // - game_em.use_single_button (default: TRUE)
+  // - game_em.use_snap_key_bug (default: FALSE)
+
+  game_em.level_solved = FALSE;
+  game_em.game_over = FALSE;
+
   game_em.any_player_moving = FALSE;
   game_em.any_player_moving = FALSE;
+  game_em.any_player_snapping = FALSE;
+
   game_em.last_moving_player = 0;      /* default: first player */
 
   for (i = 0; i < MAX_PLAYERS; i++)
   game_em.last_moving_player = 0;      /* default: first player */
 
   for (i = 0; i < MAX_PLAYERS; i++)