native_em_level.cave[x][y] = Zborder;
/* then copy the real level contents from level file into the playfield */
temp = 0;
for (y = 0; y < lev.height; y++)
for (x = 0; x < lev.width; x++)
native_em_level.cave[x][y] = Zborder;
/* then copy the real level contents from level file into the playfield */
temp = 0;
for (y = 0; y < lev.height; y++)
for (x = 0; x < lev.width; x++)