+ lev.wonderwall_state_initial = 0;
+ lev.wonderwall_time_initial = 0;
+
+ lev.num_ball_arrays = 8;
+
+ for (i = 0; i < TILE_MAX; i++)
+ lev.android_array[i] = Xblank;
+
+ /* initial number of players in this level */
+ lev.home_initial = 0;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].exists = 0;
+ ply[i].alive_initial = FALSE;
+ }