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moved initial cave data to level structure for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
cave.c
diff --git
a/src/game_em/cave.c
b/src/game_em/cave.c
index b89c42f3adeba2c430f76c47166e80569b5ded94..b4dd58231cf1880534349667289b56900d84818f 100644
(file)
--- a/
src/game_em/cave.c
+++ b/
src/game_em/cave.c
@@
-13,18
+13,19
@@
void setLevelInfoToDefaults_EM(void)
int i;
native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
int i;
native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
+ native_em_level.cav = &lev;
-
native_em_level
.lev = &lev;
+
game_em
.lev = &lev;
for (i = 0; i < MAX_PLAYERS; i++)
for (i = 0; i < MAX_PLAYERS; i++)
-
native_em_level
.ply[i] = &ply[i];
+
game_em
.ply[i] = &ply[i];
lev.width = 64;
lev.height = 32;
for (i = 0; i < MAX_PLAYERS; i++)
{
lev.width = 64;
lev.height = 32;
for (i = 0; i < MAX_PLAYERS; i++)
{
-
ply[i].x_initial = 0
;
-
ply[i].y_initial = 0
;
+
lev.player_x[i] = -1
;
+
lev.player_y[i] = -1
;
}
lev.lenses_cnt_initial = 0;
}
lev.lenses_cnt_initial = 0;