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moved initial player position to level structure for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
cave.c
diff --git
a/src/game_em/cave.c
b/src/game_em/cave.c
index 585bfd2f0de6c10435be6d33dce4453bb8997d1d..7788ae70748bfb49eaa4a7112627be1686d6a829 100644
(file)
--- a/
src/game_em/cave.c
+++ b/
src/game_em/cave.c
@@
-13,10
+13,7
@@
void setLevelInfoToDefaults_EM(void)
int i;
native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
int i;
native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
-
native_em_level.lev = &lev;
native_em_level.lev = &lev;
- for (i = 0; i < MAX_PLAYERS; i++)
- native_em_level.ply[i] = &ply[i];
game_em.lev = &lev;
for (i = 0; i < MAX_PLAYERS; i++)
game_em.lev = &lev;
for (i = 0; i < MAX_PLAYERS; i++)
@@
-27,8
+24,8
@@
void setLevelInfoToDefaults_EM(void)
for (i = 0; i < MAX_PLAYERS; i++)
{
for (i = 0; i < MAX_PLAYERS; i++)
{
-
ply[i].x_initial
= -1;
-
ply[i].y_initial
= -1;
+
lev.player_x[i]
= -1;
+
lev.player_y[i]
= -1;
}
lev.lenses_cnt_initial = 0;
}
lev.lenses_cnt_initial = 0;