+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].exists = 0;
+ ply[i].alive_initial = FALSE;
+ }
+#else
+ /* initial number of players in this level */
+ lev.home_initial = (setup.team_mode ? 2 : 1);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].exists = 0;
+ ply[i].alive_initial = (lev.home_initial > i ? TRUE : FALSE);
+ }
+#endif