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added using separate level structures (initial and runtime) for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
cave.c
diff --git
a/src/game_em/cave.c
b/src/game_em/cave.c
index b4dd58231cf1880534349667289b56900d84818f..54f4e5cdbfa33e0e68d82f097ecd05fae781f3df 100644
(file)
--- a/
src/game_em/cave.c
+++ b/
src/game_em/cave.c
@@
-13,41
+13,41
@@
void setLevelInfoToDefaults_EM(void)
int i;
native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
int i;
native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
- native_em_level.cav = &
le
v;
+ native_em_level.cav = &
ca
v;
game_em.lev = &lev;
for (i = 0; i < MAX_PLAYERS; i++)
game_em.ply[i] = &ply[i];
game_em.lev = &lev;
for (i = 0; i < MAX_PLAYERS; i++)
game_em.ply[i] = &ply[i];
-
le
v.width = 64;
-
le
v.height = 32;
+
ca
v.width = 64;
+
ca
v.height = 32;
for (i = 0; i < MAX_PLAYERS; i++)
{
for (i = 0; i < MAX_PLAYERS; i++)
{
-
le
v.player_x[i] = -1;
-
le
v.player_y[i] = -1;
+
ca
v.player_x[i] = -1;
+
ca
v.player_y[i] = -1;
}
}
-
le
v.lenses_cnt_initial = 0;
-
le
v.magnify_cnt_initial = 0;
+
ca
v.lenses_cnt_initial = 0;
+
ca
v.magnify_cnt_initial = 0;
-
le
v.wheel_cnt_initial = 0;
-
le
v.wheel_x_initial = 1;
-
le
v.wheel_y_initial = 1;
+
ca
v.wheel_cnt_initial = 0;
+
ca
v.wheel_x_initial = 1;
+
ca
v.wheel_y_initial = 1;
-
le
v.wind_time = 9999;
-
le
v.wind_cnt_initial = 0;
+
ca
v.wind_time = 9999;
+
ca
v.wind_cnt_initial = 0;
-
le
v.wonderwall_state_initial = 0;
-
le
v.wonderwall_time_initial = 0;
+
ca
v.wonderwall_state_initial = 0;
+
ca
v.wonderwall_time_initial = 0;
-
le
v.num_ball_arrays = 8;
+
ca
v.num_ball_arrays = 8;
for (i = 0; i < TILE_MAX; i++)
for (i = 0; i < TILE_MAX; i++)
-
le
v.android_array[i] = Xblank;
+
ca
v.android_array[i] = Xblank;
/* initial number of players in this level */
/* initial number of players in this level */
-
le
v.home_initial = 0;
+
ca
v.home_initial = 0;
for (i = 0; i < MAX_PLAYERS; i++)
{
for (i = 0; i < MAX_PLAYERS; i++)
{