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fixed playing intermissions with small game graphics for native EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
Makefile
diff --git
a/src/game_em/Makefile
b/src/game_em/Makefile
index aec69d091a181b622e9c068441192bc77a5534d9..827d51a339744eec6dcb4ab4a45129b0d5917827 100644
(file)
--- a/
src/game_em/Makefile
+++ b/
src/game_em/Makefile
@@
-1,9
+1,15
@@
# =============================================================================
# =============================================================================
-# Rocks'n'Diamonds
Makefile (game_em)
+# Rocks'n'Diamonds
- McDuffin Strikes Back!
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
-# (c) 1995-2005 Holger Schemel <info@artsoft.org>
+# (c) 1995-2014 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# https://www.artsoft.org/
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
-# Emerald Mine for X11 © 2000,2001 David Tritscher
+# The native Emerald Mine game engine is based on:
+# Emerald Mine for X11 (c) 2000,2001 David Tritscher
+# -----------------------------------------------------------------------------
+# src/game_em/Makefile
# =============================================================================
# -----------------------------------------------------------------------------
# =============================================================================
# -----------------------------------------------------------------------------
@@
-14,27
+20,17
@@
SRCS = cave.c \
convert.c \
graphics.c \
init.c \
convert.c \
graphics.c \
init.c \
- input.c \
- main.c \
- sound.c \
- synchro_1.c \
- synchro_2.c \
- synchro_3.c \
- tab_generate.c \
- ulaw_generate.c
+ game.c \
+ logic.c \
+ reademc.c
OBJS = cave.o \
convert.o \
graphics.o \
init.o \
OBJS = cave.o \
convert.o \
graphics.o \
init.o \
- input.o \
- main.o \
- sound.o \
- synchro_1.o \
- synchro_2.o \
- synchro_3.o \
- tab_generate.o \
- ulaw_generate.o
+ game.o \
+ logic.o \
+ reademc.o
GAME_EM = game_em.a
GAME_EM = game_em.a
@@
-46,7
+42,7
@@
GAME_EM = game_em.a
all: $(GAME_EM)
$(GAME_EM): $(OBJS)
all: $(GAME_EM)
$(GAME_EM): $(OBJS)
- $(AR) cr
u
$(GAME_EM) $(OBJS)
+ $(AR) cr $(GAME_EM) $(OBJS)
$(RANLIB) $(GAME_EM)
.c.o:
$(RANLIB) $(GAME_EM)
.c.o: