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fixed bug with reanimating killed player by CE condition
[rocksndiamonds.git]
/
src
/
game_em
/
Makefile
diff --git
a/src/game_em/Makefile
b/src/game_em/Makefile
index c5c0fc3dc98eba5a1022ff08788460684868c787..4c4c980882269f7a74aad2acf2987de6e0a19b1a 100644
(file)
--- a/
src/game_em/Makefile
+++ b/
src/game_em/Makefile
@@
-20,27
+20,17
@@
SRCS = cave.c \
convert.c \
graphics.c \
init.c \
convert.c \
graphics.c \
init.c \
- input.c \
- main.c \
- sound.c \
- synchro_1.c \
- synchro_2.c \
- synchro_3.c \
- tab_generate.c \
- ulaw_generate.c
+ game.c \
+ logic.c \
+ reademc.c
OBJS = cave.o \
convert.o \
graphics.o \
init.o \
OBJS = cave.o \
convert.o \
graphics.o \
init.o \
- input.o \
- main.o \
- sound.o \
- synchro_1.o \
- synchro_2.o \
- synchro_3.o \
- tab_generate.o \
- ulaw_generate.o
+ game.o \
+ logic.o \
+ reademc.o
GAME_EM = game_em.a
GAME_EM = game_em.a
@@
-52,7
+42,7
@@
GAME_EM = game_em.a
all: $(GAME_EM)
$(GAME_EM): $(OBJS)
all: $(GAME_EM)
$(GAME_EM): $(OBJS)
- $(AR) cr
u
$(GAME_EM) $(OBJS)
+ $(AR) cr $(GAME_EM) $(OBJS)
$(RANLIB) $(GAME_EM)
.c.o:
$(RANLIB) $(GAME_EM)
.c.o: