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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.h
diff --git
a/src/game_bd/main_bd.h
b/src/game_bd/main_bd.h
index 08630d695a85e16fd10dd0465717c1995e56b23d..8511f2e04386f1639c14fa3dab218e684c40f9b6 100644
(file)
--- a/
src/game_bd/main_bd.h
+++ b/
src/game_bd/main_bd.h
@@
-48,7
+48,7
@@
// constant definitions
// ----------------------------------------------------------------------------
// constant definitions
// ----------------------------------------------------------------------------
-/
* screen sizes and positions for BD engine */
+/
/ screen sizes and positions for BD engine
#define TILESIZE 32
#define TILESIZE 32
@@
-59,14
+59,14
@@
extern int TILESIZE_VAR;
extern int SCR_FIELDX, SCR_FIELDY;
extern int SCR_FIELDX, SCR_FIELDY;
-/
* often used screen positions */
+/
/ often used screen positions
extern int SX, SY;
#define SXSIZE (SCR_FIELDX * TILEX)
#define SYSIZE (SCR_FIELDY * TILEY)
extern int SX, SY;
#define SXSIZE (SCR_FIELDX * TILEX)
#define SYSIZE (SCR_FIELDY * TILEY)
-/
* compatibility macros */
+/
/ compatibility macros
#define gettext(String) (String)
#define N_(String) (String)
#define gettext(String) (String)
#define N_(String) (String)