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restricted customizing empty space to R'n'D engine in level editor
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.c
diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index 56e448a79721b18e91a8bb10d7f82c22c611a3ac..fcd2a23dd4287ecb768c202c33afceea142c77c8 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-250,9
+250,11
@@
static void UpdateGameDoorValues_BD(void)
static void PrepareGameTileBitmap_BD(void)
{
static void PrepareGameTileBitmap_BD(void)
{
- struct GraphicInfo_BD *g = &graphic_info_bd_object[O_STONE][0];
+ struct GraphicInfo_BD *g_template = &graphic_info_bd_color_template;
+ struct GraphicInfo_BD *g_default = &graphic_info_bd_object[O_STONE][0];
- gd_prepare_tile_bitmap(native_bd_level.cave, g->bitmap, 1);
+ gd_prepare_tile_bitmap(native_bd_level.cave, g_template->bitmap, 1);
+ gd_set_tile_bitmap_reference(g_default->bitmap);
}
void PreparePreviewTileBitmap_BD(Bitmap *bitmap, int scale_down_factor)
}
void PreparePreviewTileBitmap_BD(Bitmap *bitmap, int scale_down_factor)