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changed most comments from C to C++ style for BD engine code
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.c
diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index 0ffea6be348c4b3fecfb6e34d2b39ddcf79e7775..da296229a6652392b2ecd6f56ea05f05b49e304a 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-154,6
+154,16
@@
boolean LoadNativeLevel_BD(char *filename, int level_pos, boolean level_info_onl
return TRUE;
}
return TRUE;
}
+boolean SaveNativeLevel_BD(char *filename)
+{
+ GdCave *cave = gd_cave_new_from_cave(native_bd_level.cave);
+
+ gd_caveset_clear();
+ gd_caveset = list_append(gd_caveset, cave);
+
+ return gd_caveset_save_to_file(filename);
+}
+
// ============================================================================
// game engine functions
// ============================================================================
// game engine functions