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added smooth game element movements for native BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.c
diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index 933505233746c064d3e445d5290acadece34b594..d637acc85fc0348b2b89fcaa2e3317628a22b9dc 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-269,6
+269,10
@@
void InitGameEngine_BD(void)
game_bd.game = gd_game_new(native_bd_level.cave_nr, native_bd_level.level_nr);
game_bd.game = gd_game_new(native_bd_level.cave_nr, native_bd_level.level_nr);
+ game_bd.game->itercycle = 0;
+ game_bd.game->itermax = 8; // default; dynamically changed at runtime
+ game_bd.game->itermax_last = game_bd.game->itermax;
+
// default: start with completely covered playfield
int next_state = GAME_INT_START_UNCOVER + 1;
// default: start with completely covered playfield
int next_state = GAME_INT_START_UNCOVER + 1;