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added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.c
diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index c734d5ea0990875a1b87402c673c073eb374acc4..3992593359260faac31cd6b3823666dd57ac1889 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-446,6
+446,13
@@
boolean use_bd_smooth_movements(void)
(setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine()));
}
(setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine()));
}
+// check if player pushing graphics selected in setup menu
+boolean use_bd_pushing_graphics(void)
+{
+ return ((setup.bd_pushing_graphics == TRUE) ||
+ (setup.bd_pushing_graphics == AUTO && !use_native_bd_graphics_engine()));
+}
+
Bitmap **GetTitleScreenBitmaps_BD(void)
{
Bitmap **title_screen_bitmaps = gd_get_title_screen_bitmaps();
Bitmap **GetTitleScreenBitmaps_BD(void)
{
Bitmap **title_screen_bitmaps = gd_get_title_screen_bitmaps();