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fixed bugs with wrong newline handling in envelopes (game and editor)
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.c
diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index e6def9ed41643850f7e1dead0799690339f5cd08..3376757fb103fb256383886b6a821a5b8d5e6604 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-360,10
+360,10
@@
void InitGameEngine_BD(void)
// when skipping uncovering, continue with uncovered playfield
if (setup.bd_skip_uncovering)
game_bd.game->state_counter = GAME_INT_UNCOVER_ALL + 1;
// when skipping uncovering, continue with uncovered playfield
if (setup.bd_skip_uncovering)
game_bd.game->state_counter = GAME_INT_UNCOVER_ALL + 1;
- else if (isLevelEditor
TestGame
())
+ else if (isLevelEditor
FastStart
())
game_bd.game->state_counter = GAME_INT_UNCOVER_ALL - 8;
game_bd.game->state_counter = GAME_INT_UNCOVER_ALL - 8;
- if (setup.bd_skip_uncovering || isLevelEditor
TestGame
())
+ if (setup.bd_skip_uncovering || isLevelEditor
FastStart
())
gd_scroll(game_bd.game, TRUE, TRUE);
ClearRectangle(gd_screen_bitmap, 0, 0, SXSIZE, SYSIZE);
gd_scroll(game_bd.game, TRUE, TRUE);
ClearRectangle(gd_screen_bitmap, 0, 0, SXSIZE, SYSIZE);
@@
-474,11
+474,16
@@
boolean use_bd_up_down_graphics(void)
(setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
}
(setup.bd_up_down_graphics == STATE_AUTO && !use_native_bd_graphics_engine()));
}
-// check if
skipping
falling sounds selected in setup menu
-boolean
skip
_bd_falling_sounds(void)
+// check if
element
falling sounds selected in setup menu
+boolean
use
_bd_falling_sounds(void)
{
{
- return ((setup.bd_skip_falling_sounds == STATE_TRUE) ||
- (setup.bd_skip_falling_sounds == STATE_AUTO && !game.use_native_bd_sound_engine));
+ return ((setup.bd_falling_sounds == STATE_TRUE) ||
+ (setup.bd_falling_sounds == STATE_AUTO && game.use_native_bd_sound_engine));
+}
+
+boolean hasColorTemplate_BD(void)
+{
+ return gd_bitmap_has_c64_colors(graphic_info_bd_color_template.bitmap);
}
Bitmap **GetTitleScreenBitmaps_BD(void)
}
Bitmap **GetTitleScreenBitmaps_BD(void)