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added property for growing BD engine game elements
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.c
diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index c11022b0c57951c6ea2fdfede1b36dc474205e17..25eb06310409d4a7146e442677c798a2a0887445 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-40,7
+40,7
@@
void bd_open_all(void)
gd_caveset_clear();
gd_caveset_clear();
- gd_init_
keystate
();
+ gd_init_
play_area
();
gd_sound_init();
}
gd_sound_init();
}
@@
-181,6
+181,12
@@
boolean SaveNativeLevel_BD(char *filename)
return gd_caveset_save_to_file(filename);
}
return gd_caveset_save_to_file(filename);
}
+void DumpLevelset_BD(void)
+{
+ Print("Number of levels: %d\n", 5 * gd_caveset_count());
+ Print("First level number: %d\n", 1);
+}
+
// ============================================================================
// game engine functions
// ============================================================================
// game engine functions
@@
-442,29
+448,29
@@
boolean use_native_bd_graphics_engine(void)
// check if smooth game element movements selected in setup menu
boolean use_bd_smooth_movements(void)
{
// check if smooth game element movements selected in setup menu
boolean use_bd_smooth_movements(void)
{
- return ((setup.bd_smooth_movements == TRUE) ||
- (setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine()));
+ return ((setup.bd_smooth_movements ==
STATE_
TRUE) ||
+ (setup.bd_smooth_movements ==
STATE_
AUTO && !use_native_bd_graphics_engine()));
}
// check if player pushing graphics selected in setup menu
boolean use_bd_pushing_graphics(void)
{
}
// check if player pushing graphics selected in setup menu
boolean use_bd_pushing_graphics(void)
{
- return ((setup.bd_pushing_graphics == TRUE) ||
- (setup.bd_pushing_graphics == AUTO && !use_native_bd_graphics_engine()));
+ return ((setup.bd_pushing_graphics ==
STATE_
TRUE) ||
+ (setup.bd_pushing_graphics ==
STATE_
AUTO && !use_native_bd_graphics_engine()));
}
// check if player up/down graphics selected in setup menu
boolean use_bd_up_down_graphics(void)
{
}
// check if player up/down graphics selected in setup menu
boolean use_bd_up_down_graphics(void)
{
- return ((setup.bd_up_down_graphics == TRUE) ||
- (setup.bd_up_down_graphics == AUTO && !use_native_bd_graphics_engine()));
+ return ((setup.bd_up_down_graphics ==
STATE_
TRUE) ||
+ (setup.bd_up_down_graphics ==
STATE_
AUTO && !use_native_bd_graphics_engine()));
}
// check if skipping falling sounds selected in setup menu
boolean skip_bd_falling_sounds(void)
{
}
// check if skipping falling sounds selected in setup menu
boolean skip_bd_falling_sounds(void)
{
- return ((setup.bd_skip_falling_sounds == TRUE) ||
- (setup.bd_skip_falling_sounds == AUTO && !game.use_native_bd_sound_engine));
+ return ((setup.bd_skip_falling_sounds ==
STATE_
TRUE) ||
+ (setup.bd_skip_falling_sounds ==
STATE_
AUTO && !game.use_native_bd_sound_engine));
}
Bitmap **GetTitleScreenBitmaps_BD(void)
}
Bitmap **GetTitleScreenBitmaps_BD(void)